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September Update & Progress Report

Hello all, once again another update from your faithful developers in degeneracy. The progress being brought to you today is that of the Shaman and his tent (which are both effectively ready to implement), further progress on the launcher, new animations for Inani's naughty scenes, and lastly more content for Keakrix almost on the way!

The Shaman and His Tent
First and foremost, the Shaman's tent is ready to be put in. The old grumbly nature mage will be sleeping at his lectern most hours, dozing off during some intense reading of... something (possibly some old smut found from a crashed ship). Eventually he will serve a greater purpose once combat is implemented, (which a lot of progress has been made on), including serving as an alchemy instructor, possibly even some scenes related to body transformation. Perhaps a way to change Kay's fur colors dynamically, and other fun things.

Inani’s Progress
As many of you on Discord have already seen, Inani’s tantalizing breasticle-slurping scenes are now fully animated, bringing her one step closer to release. Here’s a little sneak peek:

Community Feedback
Lurking in our Discord? Keep your eyes peeled for the spicy new polls we’re dropping soon! You’ll get to tell us which characters you’re dying to see more of and your votes might just decide whose lewd little adventures get the spotlight next.

Launcher Rework Nearing Completion
The new launcher is very close to being finished fortunately, hang in there!

Keakrix’s Upcoming Content
New Keakrix scenes are still being implemented.

Current Development Gameplan
For those unaware, we'd like to take a moment to keep you up to speed as to the current gameplan of development:

  1. Combat and The Hermit
    As of right now, we're working on finishing up the necessary changes to the launcher, and then it will be all hands on deck in finishing combat. The Hermit will come along with combat and prove to be a sort of self-sealed 'combat tutorial' area separate from the Razorclaw village, where you will be able to learn the system and enjoy lewd scenes with both the Hermit and his extremely muscular/large female gardener Kori.

  2. Beyond Combat
    After combat is implemented, then the entire world will open up as we add new enemies and content to be able to be enjoyed in the village, and can progress beyond the village to continue the story. Immediately after combat is implemented, development time for programming will go to the map and world traversal system, while artist/animation/writing talents go to further expanding the content in the village with the new potential for quests!

Character Stills and Dialogue Screen Rework
The art for the Character Stills is finally complete! Kay (who will be the only one going through a Spine3D rigging process (thanks to her customizable fur colors)) is now ready to be worked on. With these updates, characters will finally shine in dialogue and feel more alive than ever before!

Looking Ahead
That is the plan for now, and so far it has been progressing well.


That's all for this progress update, we wish you all well and thank you so much for your support in these difficult times. You are all lovely, have a great day!

Comments

Curious know its kinda hard for me at least but trying to get the controls to work properly with steam deck I think I got to get a keyboard and mouse attachment for it lol 😆 great game! Love the hard work and consistent updates! ❤️❤️❤️

Brandon Burns


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