NokiMo
kuja
kuja

patreon


This Week's Update

We're working on big files that will require a bit more of time. In the meantime, here's the latest progress we have made:

ART

- Both Absolution Corridors have been converted (aka remade) to 1200px and the correct (new) background size

- Fixed CG ART: Kay Blo*job


- Created tongue and closed_eyes for the last CG ART: Kay Blo*job


- Kay 3/4f: New Forearm_L for the "Scratching_Head" animation


- Kay&Keakrix CG ART: New parts: Face_White, Eyelid_L, Eyelid_R, Eyelid_R_Part, Eyelid_L_Part


- Kay CG ART: Bed Mast*rbation



- Fixed CG ART: Kay Bed Mast*rbation:
  - Added Inner thigh white part
  - Separated all fingers from both hands
  - Modified/Increased the vag*nal area/parts
  - Added new fingers (uncut version)



ANIMATION

-Prepped Kay's raised forearm, CGI_Kay_BJ and CGI_Kay_X_Keakrix_1 for import

- Imported Kay's raised forearm, CGI_Kay_BJ and CGI_Kay_X_Keakrix_1 to Spine

- 3 new animations added to Kay's side rig: - Movement/Wake_Up_Raise_Loop - Movement/Wake_Up_Raise - Emote/Scratching_Head

- Prepped and imported Bed Mast*rbation scene

- Added Skins, Bones, & Meshed images in CGI_Kay_BJ and CGI_Kay_X_Keakrix_1

- Added talking animations to CG01 and CG02

- Added sad and angry eyebrows, closed eyes to to CG01 and CG02

- Removed lizardgirls from all of K's directions in Spine and folders. (I've left the clothes for now until we decide what to do with them)

Frontside rig: - Emotes/Scratching_Head (note: the elbow is broken and needs a replacement image)


CODING

- Added all expression options in 3/4F dialogue

- Made all dialogue characters in 3/4F view

- Reworked dialogue & scenes system for better maintainability and less bugs

- Made it where CGI scenes could now have dialogue

- Fixed the player's username reverting to Kay after their first reload



WRITING

- Completed terminal dialogue for Kay's personal terminal


OTHER

- SFX for the ship ambience


- Ambient SFX for Kay's room


- Ventilation fan SFX

This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update This Week's Update

Comments

Every update is a new build that is added to the launcher for now.

LOK Team

Yes, exactly. CG art can be easily modified in comparison to the in-game models (which have many more parts and are much more complex).

LOK Team

probably a dumb question but are the updates all added to the game immediately through the launcher or do the weekly updates need to be installed on your own?

You mentioned before that Kay's body would be modifiable on certain parts, such as the chest. Would CG scenes be changed to fit the right chest sizes in future development?

Boyzilla

So beautiful ❤ Thanks Archie and al the others for bringing us new Content, Great Work

Leon Pascal

Holy..the art is looking gorgeous. <3 Sorry stupid question but what does the "FIXED CG ART" mean't exactly, do you fixed some parts or will it just be a fixed CG instead of an animation?

Arakos


Related Creators