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This week's update!

We had a lot of progress this week but there are still things to be done. Here's the log (Please don't forget to see the video attachments!):

ART

- Nesi Model - 3/4f view (Side A)

- Nemiri Outfit - 3/4f view (Side A)

- Uylani Model - Side View (Side A)


- Uylani Outfit - Side View (Side A)


ART (FIXES)

- Nemiri Fixes: Hair Recolored (All angles)


- Nemiri Fixes: Irises Recolored (All angles)

- Uylani Fixes: Hair Recolored (Front View) and four new parts were added

- Nesi Fixes: Eyelashes Corrected (Side View A and B and 3/4f View)

- Uylani Fixes: Hair Recolored (Front View)


- Uylani Model: Hair and Eyelash Fixes (Side View A and Front View)

- Eri Model: Eyelash Fixes (It needed a secondary recolor. The original color was too dark, making it hard to set a proper color for it inside Spine (All Angles)

- Default Lizardgirl model: Fixed nails from hand_1_L and hand_1_R and separated them from the model once more (Front View)


ANIMATION (PREP)

- Prepped Lizardgirl_Slim_3/4F, Nemiri_Model_3/4F, Uylani_Model_Front, and Inani_Model_Front for Spine import

- Imported Lizardgirl_Slim_3/4F into Female_FrontSide rig

- Split Kay's expressions into there own unique animation layers

- Imported Uylani_Model_Front (hair) & DancerDress_Outfit into Female_Front rig

- Fixed slot errors that were a result of importing older files to Spine due to naming convention used at the time

- Imported Inani_Model_Front, and Inani_Outfit_Front to Spine

- Prepped and Imported Uylani_Front, Nemiri_Front, Nemiri_Side, & Nemiri_3/4F corrections to their respective rigs

- Split characters and outfits into skins for customization

- Fixed Draw Order issues with outfits and characters

- Prepped newly imported characters and outfits so they would be ready for meshing and weights

- Made complete Skins of characters and outfits for ease of use

- Added color to characters for review


ANIMATION

- Fixed Lizardgirl Model: Front Shy Idle

- Fixed Vanlen's draw order in the sp*nking animations(²)

- Added draw order keys for (hopefully) the correct separators in the female side skeleton


CODING

- Added the current CG scenes into the game

- Added required UI to CG scenes
(See Video Attachment 01)

- Created a radial menu placeholder for the combat test
(See Video Attachment 02)

- Added toggle in editor to turn off speaker glow in dialogue scenes and turned off speaker glow in sex scenes


OTHER/TECHNICAL

-Single torch rope asset added to Razorclaw Tribe/Art//RZ Main Branch 01 TEST

-Re-Added torches to Razorclaw Entrance level
(See Video Attachment 03)

- Added new torches to "Razorclaw Tribe West" and two additional torches "Chieftain's Tent - Outside"

- Adjusted torch light radius on "Chieftain's Tent - Interior" and "Chieftain's Tent - Outside"

This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update! This week's update!

Comments

i want to play it !! take ur time guys but damn i cant wait so long :D

lukera

I CANT WAIT!!!! :OVE YOU GUYSSZ

Scotty

Progress is looking good! I'm impressed! Btw when you say "CG added into the game" , do you mean added into the final build or the build we can play right now?

Avatargowoosh


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