It is the start of the month, and we missed the time frame we said it would be likely we’d release. Based on how the week went, it is more likely that this upcoming weekend could be the date the release may be wrapped up, that is, if no more surprise problems come ruin our plans again.
New parts requiring recolors popped up: Besides the arms problems, and some alternative parts for Kay that all had to be redrawn in the color to allow redraws, the new coloring method also called for the extra pieces for the side of Keakrix to be redrawn in the new color. This slow down cascaded on the coding side, which was blocked from working on the final models because images were missing, thus getting several errors.
This also slowed down the making, therefore exporting, rigging and weighting of new sides for the very important missing sides of skins.
Due to files being blocked, customization still needs to be implemented and is on top of our priority list.
We're also missing some levels that are required for the beginning of the story which we’d like to at least have in, and the characters are just having their life cycles implemented.
So, a cascade of events scrumbled our plans. We’re sorry to have let you down. Given the amount of work left we sincerly thought we could make it, and we didn’t take into account problems arising last minute.
Despite working to fix problems, we didn’t just stay there doing nothing, so here’s what was completed last week, allowing for a touch of polish in some areas:
Completed last week:
Art:
Prepping:
Rigging:
Audio:
Code:
william wofford
2021-02-03 15:49:37 +0000 UTCVladimirRomanov
2021-02-02 16:58:44 +0000 UTCLivid Lucario
2021-02-01 20:33:09 +0000 UTC