As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.
We wrote:
If we all work at maximum capacity, we’ll need at least 5 weeks to be able to finalize the content we planned for the release. How fast we can go depends as always on the amount of support we get, so thank you for supporting us in this.
Let’s now compare the progress for each item:
Here’s the original plan, marked in bold is the current state:
Animation priorities:
Characters planned in the next release:
Story likely included in the next release:
Milestone Goals:
Ok, so we did a lot, but we’re not there yet, let’s list below what exactly is missing:
We also had to add stuff in the middle (as you could see from the previous updates, and here’s some additional items we’d like to shove in if possible, or we’ll have to push them for the next release:
We are determined to release what we have within the next week or the one after, and we’ll resort to cutting anything that isn’t complete.
As some people seemed to be confused about it, we’d like to reiterate the goal we stated in the first Monday post we published:
We are currently focusing our efforts to recreate one of the old locations from the previous version of the game: the Razorclaw village, where you’ll be able to move around and see the various characters idling around at different times of the day.
This means the whole game is of course not ready, but a first minimal version of it will be. As you see, creating many models and a foundation requires quite some time, and we’re also limited in hiring additional help by the amount of support we get, so this is the best we can do within the current situation.
No new NSFW scenes will be added in this release, as all the effort went into making the models first, but the 4 NSFW scenes from the tech demo will be unlockable in the new Memories section of the game.
As this was asked, we’d like to clarify that we're not giving less space to the NSFW content, we're preparing the ground to move on to the spicy content.
It goes like this: to make the NSFW scenes we need to have the models, so we're making the models first.
The models happen to also need the basic animations so that they can be found around the world, and engaged with, therefore we're doing them. To recap we're following this pipeline: drawings -> rig -> meshes -> basic animations -> NSFW animations.
As we still have one week to work as per original plan, we’ll take that week fully to do as much as we can. We’ll try our best to complete the missing elements, and if the elements don’t belong to the main character, we’ll cut them and release anyway. It’s reasonable to expect this release between the 18th and 31th of January.
If the main character recolor takes more time, we’ll have to stall the release because it absolutely needs to be complete. Everything else can be more or less cut, or alternative clothing can possibly be used as a temporary substitution.
We encountered a problem with the arms of the characters that required them to be redrawn for all directions for all lizardgirls which has been a bug slow down. A 3/4 face redraw of the female characters also took place slowing things down.
As usual, here’s the detailed list of what was accomplished specifically this week.
Art:
Prepping:
Rigging:
Animation:
Code:
As you see, so much was achieved this week! Thank you for believing in this project, we could not have made all this without your support. We’ll try our best to do as much as we can also the next week!
LOK Team
2021-01-18 20:42:34 +0000 UTCChillum
2021-01-18 17:42:38 +0000 UTC