Launching v0.1 tomorrow!
Added 2017-11-25 23:59:16 +0000 UTCJust a very short post to say that debugging came along so nicely that we'll be launching the 0.1 public version tomorrow.
I'm pretty sure a public release will uncover more issues to solve, but the fact that I've finally been able to keep my word for once, fills me with joy. ^_^
Oh, and many thanks to all the Blood Bound patrons that have helped in making an early release possible. ;-)
Comments
the suspense is killing me :v
2017-11-26 21:57:21 +0000 UTC1 hour max... ;)
LOK Team
2017-11-26 21:06:13 +0000 UTCi feel like is gonna be today at midnight :c
2017-11-26 20:46:52 +0000 UTCAnd I'm counting seconds like "tick...tock...tick..."
Invidia
2017-11-26 19:13:49 +0000 UTCCan't wait for the game!!! :D
Deathknight134
2017-11-26 17:12:16 +0000 UTC[Abelius]: See my response to Cybran. ;-) I'll also enjoy the perspective of adding that path, trust me. But there are a number of reasons, and not all of them technical or even related to our lack of time, for not making it happen yet. We need to be cautious...
LOK Team
2017-11-26 11:06:33 +0000 UTC[Abelius]: I've fixed a little bug related to that, but I guess you actually mean if there's going to be more dialogues/content. Well, on my list of priorities, solving issues and debug basic systems win against adding more untested content that would need to be reworked if I discover there's something intrinsically bad about my current code. v0.1 is a stress test. If all goes well then we could focus on adding more to the story. ;-)
LOK Team
2017-11-26 11:01:50 +0000 UTCAwesomeeee! Can't wait to try it out! :)
2017-11-26 10:53:20 +0000 UTCi liked beta but i did see the repeating dialogue... just curious if this is being worked on?
2017-11-26 09:06:18 +0000 UTCsoooo.... still no slave path? man it's not exactly hidden how much that's a kink of mine...
Fox McQwerty
2017-11-26 07:36:01 +0000 UTC