Abelius(Animator): Please, do not expect any playability. This is merely a tech demo for all who want to check on how the animations look like at my current amateurish skills with Spine (subjected to improve). Also, don't expect the same game systems (UI, movement, etc) in the final game, as I make heavy use of Unity assets whereas Spartacus is a professional dev and writes all of his code by hand.
You'll see a little problem with Krys 'breakdancing' before coming to a full stop. It's related to an open issue with Spine-Unity runtimes. Nevertheless, I don't think that will stay in the final demo because Spartacus understands the problem better than me and I don't remember this issue in his development build.
Other than that, there's also a blatant lack of variety in animations, specially with the female lizards which only have two at the moment. Krys has more although I didn't put there all I have. That's to be expected as the next stage in my work schedule is to add more, now that I have the models relatively well rigged.
Anyway, I hope you like it. This little thingy has a ridiculous amount of work behind it, though I expect to go a little faster from now on. Anyway, if you have any feedback, please don't hesitate to give me flak, because if something looks bad it'll be my fault entirely! Feel free to comment!
UnSynched
2017-04-21 16:22:38 +0000 UTCAbelius
2017-04-20 07:11:06 +0000 UTCCereburn
2017-04-19 23:58:18 +0000 UTCDuck
2017-04-19 19:30:53 +0000 UTCGuil
2017-04-19 09:42:20 +0000 UTCLOK Team
2017-04-19 05:22:15 +0000 UTC