NokiMo
BAGames
BAGames

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[Goal Hit!!!] Important changes!

Hi all!

Before I get into the important stuff I just want to thank each and everyone of you for your support, seriously... without all of you I wouldn't be able to continue doing this, nor would I have the team I have helping me without all of your continued support!
So, Thank you!
Not only from myself, but from my team as well!

Goal Hit + Future Changes : 

1. Hiring someone to create realistic animations.
There were 2 issue I had when it came to creating realistic animations for
Private Community.
The first being rendering times, but as you'll read in the next section of this post, this has now been taken care of.
The second was that most of the models I'm using are [Genesis 8] models.
For those of you that are unaware, most erotic game developers use 2 types of models in daz3d rendered games. 
[Genesis 3] Which was released quite some time ago.
Because these models have been around for a long time they also a hole bunch of assets, poses, animations, etc to buy.
[Genesis 8] This is the latest model framework to have been released.
Because these models are still relatively new there aren't as many assets, poses, animations, etc to buy for them.
I decided to work with "Gen 8" as they look more...
Realistic... than the "Gen 3" models. 
At the time I started working on Private Community there were no sex animations made for "Gen8, hence why I added this goal.
But that was quite some time ago now, artists are now creating animations for this new model frame work.
One of the artists I've been following is called : Stimuli
He/She has now created several animations for "Gen8" and is continuing to do so, I even used one of these animations in Hollie's last level up event.
So unless I need a specific animation made for a certain scene, I'm pretty sure I'll now be able to find animations for the models I am using.
2. Buying another RTX 2080ti to help with rendering.
For those of you that missed the post, you can read it here.
But I was lucky enough to be able to achieve this goal last month thanks to all the support I've been receiving these past several months.
3. Hire someone to work on RIA full time.
Here is the biggest change yet!
I've been looking for someone to work on RIA full-time for a while now and even had several people "try out" but they didn't work out.
That was until a week ago when our writer J..D spoke to me about us passing this goal pretty soon, he was asking me if I had found anyone yet, which I had not. 
He then proceeds to send me 4 events for RIA and asked for my opinion on them and if they would be the type of thing I was looking for from the new developer. 
 " J..D had been learning how to use HSSN for the past month or so, "
"  He not only wanted to be our writer but was also looking to be the RIA developer. "
Now, I'll be honest with all of you as I was with him, the events themselves were a perfect, by far the best I had seen from anyone else that applied.
But there were also several small mistakes that I had noticed in the images themselves.

" This is expected, we all make them. "
" Especially someone that hasn't been using the program for very long" 
After several days of discussion and... lets say "challenges" such as working on those minor mistakes and creating an entire event within a day, etc, etc
I am fairly confident that J..D will be the perfect candidate to take on the development of RIA.
This really couldn't have come at a better time, especially now that I've received the additional rendering card as the "spare time" I had before to work on RIA has literally been halved now that I'm not waiting 2-6 hours for each render to complete. 
Please note :
I'm not handing off this project, RIA will continue to be developed under (Boom's Attic) by myself and my team. 
It's just that now the lead developer on the project will be J..D.
The story-line, personality's, all that stuff will remain the same going forward.
The only difference will be that J..D will now be creating the majority of the content following my guidance with it's development. 
This in turn will result in J..D's time spent and main focus being on RIA, allowing more content going into each update than I was previously able to contribute.
By doing this it will also allow me to spend more time developing Private Community going forward now that I'm using two cards to render the images for it. 
None of these changes will be taking affect until the start of September when J..D officially takes on the development role of RIA.

Because of all these changes we'll also be changing our releases dates.
The perfect Segway to the next section of this post : 

Release date changes : 

Research Into Affection :
Currently we're releasing small updates whether that is a [Dev-Build] or a [Public-Build] every 2 weeks.
But now that this project will have a full time developer working on it we'll be changing the release dates to once a month.
Yes, It'll be one update less a month but by doing this it will allow J..D to spend more time on developing new content and making each of the updates much larger than before instead of being worried about hitting those releases dates every 2 weeks.
A lot of time is spent putting everything together, making sure it all works, exporting the builds, uploading them, bug fixing them...
This hassle was fine with the smaller updates as I wasn't working and producing enough content for the project enough to justify waiting a moth for each update.
But now that the project has that full time focus from a developer we hope that the content going into each update will justify the month wait.
The best way to look at this is that there will be more content in the one update a month than there was in the 2 updates a month.
We hope that you all understand this change.

Private Community :
Currently I've been releasing an update every 2 months for this project due to the complications and limitations when it came to the rendering times.
But now that I using two RTX 2080ti's to render the images, thanks to all of you, I'll now be releasing an update every month for this project. 
Regarding the release at the end of this month (0.1.5)
Due to all the changes, planning, and now training to get JD ready to take on RIA I'm going to loose quite a bit of time this month to get all the images done for the (0.1.5) release.
Mainly the Level 2 Daily events for M&S.
Due to this, instead of pushing the release date back even further I will instead release on schedule but the release will only have the (level up event) along with (15+ diary pages), (image updates), (environment audio) etc etc.
I'll then release 0.1.6 just over a week after this release which will contain the level 2 daily events for M&S, along with their text messages, photogram etc.
Once these 2 update go live I can then start releasing an update every month.
Which I can only hope you'll all be happy about.

Approximate release dates : 

Research into Affection : released at the end of each month.
Private Community : released in the middle of each month.

Questions? 

As always, if you have any questions or concerns please feel free to comment below or send me a message either via Patreon or Discord. 
Thank you for your time.

-Boom and Team.







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