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Section 99: The Echoes of Dead Empires Uptdate

Hey look, I make music now. That's different.

Hey hi, welcome to another edition of "Doc Destructo Crash Courses Himself in a New Discipline for the Sake of His Art." On this episode: Destructo learns how to operate a beat tracker, output its loops to Audacity, and edit them in post.

So this is a little experiment that turned out well enough that I'm definitely going to be using it in WIP builds for dungeon crawling, but I'm actually happy enough with it that I'll probably just wind up using it in whatever final shape this thing takes place. I'm calling it Angry at Work for the sake of driving home the mood of what the music is trying to convey, that feeling of being pissed off but determined at your job, that you're not in a good mood but you're going to batter through like a motherfucker, because that's what the world is getting out of you today, because if everyone else in this place is bent on fucking around, you're going to bury them under your angry dust. That, and the notes of bitter sadness that slide in during the moments where your anger lapses, and you wonder how you even got to this point in your head in the first place...

Complex emotions. Y'know, the kind that make you want to explore them in the safe direction of 'ultraviolent and volatile science fiction.'

Anyway in exploring how to do this, I basically came upon the vibe going forward for this game's music direction, a simple one sentence elevator pitch: "The Payday Crew Do a Heist in Silent Hill."

And given the other piece of music I've written for this thing is actually just made out of distorted instruments and screaming, made to evoke the sound of an Invasive Thought cracking your composure and letting whatever dark that lives in you leak out? Yeah, I think I'm at least on the doorstep of that sound, if not all the way sat in the living room.

Bonus: Hey, check it out- uniform designs for NPCs!

Section 99: The Echoes of Dead Empires Uptdate

Comments

I'm not a music guy so I'm only able to offer 'oh, this is cool and I like this on that front. But I think the uniforms are really impressively well done, given the amount of time you've had to go from, like, 'almost nothing' to full diagrammed things with details and notes about the material choices.

Talen Lee

damn, that's good!

The Jobberwock


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