So yeah, this isn't exactly final, but I'm proud of how it looks so far, so let's go with this for the time being.
So what's all this then?

The Rastorguev AR-1984 "Locksmith" - For When a Locked Door is Just Problem One...
So what's the angle here? Short version is, I've had RPGmaker MV for a while, toyed with it, goofed with it, played with the really interesting (and *vast*) breadth of plugins, and well? Why not? If the games industry proper got to grind me out, I should have as much right to do it to myself as an individual.

Text box theming, complete with typically Well Adjusted 99er Dialogue to test it with.
Kidding of course. If what I wrote up there sounds like a bit of an endeavour, understand that as someone that worked where I did and suffered under its weight, Feature Creep in my mortal enemy, and keeping numbers low and significant is my goal with this project. This won't be a game that sprawls with open world content, but one that rather marches toward goals- almost a mission based structure, but with a little more freedom to roam and walk around than that.

If you know me, you know I love it when people pull off well-executed fake brands in media. So, y'know, watch me try to do my own cool flip, too.
In short, have you been looking for a game where you kick doors, get into firefights with fucked-up freelance supersoldier companies, shoot tanks with plasma cannons and fight the menace of the sickness in your own head? Perhaps all while doing it in an old school dungeon crawling perspective? Well stay tuned, I'll have more to show you soon.
-G
The Jobberwock
2024-03-15 18:43:15 +0000 UTC