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Mon/Fri - Magical Rethinking

The important part is realizing when something isn't working. The fun part is making something better.


So I meant for magic in The River and the Road to be a thing that's simpler and open for interpretation, open for roleplay. As things were going, I didn't feel I was achieving that. So! Broom comes out, as does the drawer for good ideas, ideas that'll work elsewhere. Time to make something else. And since I'm here, let me use you all as a rubber duck to bounce ideas off of.

So, without further ado:


So rather than struggling with trying to make something I had run out of steam on some more, this is how I'm doing it this week. PS: if you had fondness for what I was naming my spells, don't worry, I'm keeping that convention as well.

-G


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