Sketchfab Preview:
https://skfb.ly/oJPsI
Project download:
BallJointDoll_v03_t02.blend
Male version of [Ball Joint Doll Rigged Basemesh](https://skfb.ly/oIsnQ)
but mostly I create robot look like girl in my own project, which I perfer, also about simpify development. Two basemeshs and rigs will double my workload. Several subscriber ask for it so I try one~
*Every like, comment, and subscription will support me to go further! *
*Patreon subscriptions can help me invest more in the artwork. You can also find some project files(.blend) on my Patreon for free.
*Feel free to contact me by leaving a comment or mail to chambersu1996@gmail.com, if any questions or anything here interests you~
Update
replace her left shoulder part for easily retarget/CG/game engine(merge two rotate joint as one two rotate axis), right part keep original whick is closer to real ball-joint doll.
BTW, there wont be more palm parts in the future which should be something like arm cannon from Metroid and arm blade from Prototype, cool!~(also simple for rig and mesh!)
About rig
There is a simple rig with only deformed bones in the project file on my Patreon page.
I will not create advanced rig before satisfy with the shape of my robot character. (deformed bones for retargeting and game engines/Unity, controller bones for creating animation)
I am still working on shapes by cloth sim tests, for more variant and contrast mesh,
the WIP verson is [Modural Robot Mecha Chimera Dyan](https://skfb.ly/oJ76O)
only basic things like boxes and spheres seem not enough~
(not a fan of complex sculpture or additional vertex editing, which I am not good at or more work hours/less reuse rate for me,
while something like cloth and fur may work and create more assets when testing/modeling that can be shared, Great!
After good-enough mesh will go on with rig and shader.