NokiMo
chambersu
chambersu

patreon


Head of Robot Tima And Villain Mothman

Here is the mesh for the test of the rigid FACS system and NPR shaders,

and the mesh for the test of procedural modeling and shading I did months ago.

Some tricks and nodes will be used after testing, and I will post them when ready.

Project Download:
sss_actor_tima_Post.blend

mothman_v02_t02_post.blend
(complex and hasn't been cleared)

Sketchfab Preview and FBZ download:
https://skfb.ly/oIpyM

https://skfb.ly/oIpCt

I found Riggid FACS system will cost so mush that will lag the real-time rendering/gaming and run out of my time to model, so I won't detial face like this in my new project, but I still love the though and will reach that level once I have enough budget or faster workflow.

also learning about a little test of AIGC and Unity shader graph~

*Every like, comment, and subscription will support me to go further! *

*[Patreon](https://www.patreon.com/chambersu) subscriptions can help me invest more in the artwork. You can also find some project files(.blend) on my Patreon for free.

*Feel free to contact me by leaving a comment or mail to chambersu1996@gmail.com, if any questions or anything here interests you~


(both including very complex procedural shaders/node tree, I test and learn a lot and will post the finished and clear version under my newest artwork when ready)

Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman Head of Robot Tima And Villain Mothman

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