Here is the mesh for the test of the rigid FACS system and NPR shaders,
and the mesh for the test of procedural modeling and shading I did months ago.
Some tricks and nodes will be used after testing, and I will post them when ready.
Project Download:
sss_actor_tima_Post.blend
mothman_v02_t02_post.blend
(complex and hasn't been cleared)
Sketchfab Preview and FBZ download:
https://skfb.ly/oIpyM
I found Riggid FACS system will cost so mush that will lag the real-time rendering/gaming and run out of my time to model, so I won't detial face like this in my new project, but I still love the though and will reach that level once I have enough budget or faster workflow.
also learning about a little test of AIGC and Unity shader graph~
*Every like, comment, and subscription will support me to go further! *
*[Patreon](https://www.patreon.com/chambersu) subscriptions can help me invest more in the artwork. You can also find some project files(.blend) on my Patreon for free.
*Feel free to contact me by leaving a comment or mail to chambersu1996@gmail.com, if any questions or anything here interests you~
(both including very complex procedural shaders/node tree, I test and learn a lot and will post the finished and clear version under my newest artwork when ready)