20220815 What I learn as a modeler...
Added 2022-08-15 16:03:47 +0000 UTCIt is a pity that if feeling/experience cannot be abstract as manual/theory to develop/spread further...~
Here is an outline and temporary placeholder, it will grow as I grow~
And I will detail all those notes when they did create something acceptable~
·Modeling guide for Blender
-build base structure and tweak
topology (watertight except unvisitable face should be deleted/ insert reasonably
-mark seam (before mesh reaching more complicated
-tweak shape (notice s/m/l ratio) and smear (notice the flow of mesh and topology, what feeling it should be
-cut and slide or use bevel mod (which will rip and overlap island, mark seam and Uv after beveling if use it) for telling the mesh edges how hard/soft they should be, can use crease for more control
-apply mod (including subdivision when using real-time render)
& Dissolve useless loop (unable to support structure/shape
-apply transform (pos/rot/scale
-check normal (flip/auto normal
-clean data (weight/attribute/UV/material
-check mesh leaving only quad/tri
-unwrap (check unnormalized/overlapped/flip/stretching islands
-rename obj & data then export for target format/platform