Hello everyone 😊
*This update ended up being smaller than I initially planned, and I apologize for that. As I mentioned before, I've had a lot of real-life issues piling up that needed my attention.
*While working on this build, I kept thinking about the gameplay and realized I need to completely overhaul it and rebuild it from scratch. I've already figured out how and what it will be (didn't need to think too long\hard, honestly), and I'm starting work on it now (a few scripts are already done). I won't share the core idea yet, as it's unclear how it might change during development.
*There's still a lot I want to fix and rework, as things have become overly complicated both for players and for me. I'll try to simplify everything. In some areas, I bit off more than I could chew.. some scripts are conflicting with each other, and in other places.. well.
*For the new "Random Encounters" I decided to use a second person narrative style ( "You decided..", "You were attacked..", you get the idea). I might have gone a bit overboard with the narrative tone in some places.. I was writing on the fly, so I hope it doesn't come across as too strange, ah well..
*I completely reworked the skill system (mostly visual changes, the scripting didn’t require too many adjustments). Oh, and I also implemented a new dialogue system (more of a narrative system), which I specifically built for the "Random Encounters".
I added a new character: a street vendor (currently placed at a fixed location on the map). I implemented a "resource\gold exchange" and a "buy/sell items" feature for her (though "buy\sell" temporarily disabled, as there aren’t items in the game yet at the moment). I also enabled the dialogue system for her, but for now, she only has two random phrases.
New Content:
43 new artworks
1 showcase
Fixes:
Several script and visual fixes
Added several tooltips to the help menu
Changes:
Reworked the skill system (for "Random Encounters")
Additions:
New character + "Buy/Sell" and "Resource Exchange" functionality
Random encounter system (currently in test mode)
Added 3 random encounters (Demon, Orc, Knights), each with multiple narrative branches (dependent on upgraded skills)
Cheat menu for quick access to new content
Thanks!🧡
LINKS:
Oh, by the way, I almost forgot:
For skill upgrades, I temporarily set the first upgrade to give +2, and subsequent to +1. For example, if you upgrade Charisma to 5/10 in the Camp, it will display as 6 in random encounters. This was implemented for debugging purposes, and I forgot to disable it (just noticed it while writing this post). Thanks again 😊
UndeadSaints
2025-10-01 14:20:12 +0000 UTCUndeadSaints
2025-10-01 13:57:47 +0000 UTC