Anbennar: LIGHT AND DARK
Added 2021-11-28 16:19:41 +0000 UTC
Hey everyone,
We've just released our newest update 'Light and Dark' which focuses on bringing a lot of love mainly in our existing major regions of Escann and Bulwar - especially for the later game.
You’ve never known a darker evil. You’ve never known a brighter light. And I promise you, you’ve never played EU4 like this --
The “Light and Dark” update for Anbennar: A Total Fantasy Conversion Mod has been released!
- The land of the sun, Bulwar, has been totally revamped. The New Sun Cult, where Sun Elves lead as Surael’s chosen, now features an isolationism-inspired scale of the Chosen’s Role to measure whether they serve as mere priests or rule as God-Kings. Navigate between those via decisive incidents, which offer unique challenges and just as unique rewards -- from the death of the Sun Cult’s founder to the rise of a Mummy God-King. Explore it in new Mission Trees for Azka-Evran, where a bastard seeks to restore Bahar and reforge Jaher’s old spear, and Azka-Sur, where the first human king in generations seeks a new way to serve as Bulwar’s shield. The Old Sun Cult does not rest either, and will now have access to Holy Orders and Holy Sites to help them do just that.
Furthermore, Bulwar has received a vast amount of flavour in every dimension -- a plethora of flavour events ranging from interactions with the desert nomad Masnsih, to explorations of an ancient city, to in-depth simulations of horse races. The united human formable, Surakeš, has received a sprawling Mission Tree where you forge a united Bulwari identity, stacking some ridiculous modifiers along the way (try starting as Re’uyel!).
- The most powerful Witch-King might aspire to match the Sorcerer-King of old. But now, if you’re a Witch-King and win the Wars of Escanni Consolidation by controlling 100 Escanni provinces and all Castonath at their end, you can surpass him.
The Black Demesne is a new formable where magic will be taken to its apotheosis (and don’t worry about RNG keeping you from learning new spells, the system has been reworked to use experience and ensure no studying is wasted).
Drain the Deepwoods dry and experience a brand-new magic duels system, as you crush whatever resistance the world musters, even and up to a second Aldresian Crusade. But no Sorcerer-King rules alone, and if you manage your Acolytes well, via a system of Dominions Law privileges, a tournament of Wizard Duels in the Blackpurgis, and much more, you will reap countless rewards, including the ability to conquer even the largest of countries in a single war. (Try starting as the Order of the Iron Sceptre, and forming Esthíl, to experience their new MT that takes necromancy to the next level).
- You might also choose a brighter path out of the Wars of Escanni Consolidation, if you have integrated Castonath’s Patricians. Dare I say, a silvery one? Reform Castanor, see Humanity’s first empire return as its greatest, and experience Anbennar’s most impressive Mission Tree, bar none.
Use powerful Legions, establish Dominions to govern unruly lands, and assimilate every other human culture into Castanorian. Settle ancient grudges (perfidious gnomes!), build new Citadels, and use artificery to turn Castonath into the true City of the World’s Desire. Just be careful -- the Choose-Your-Own-Adventure Castanorian Trials system is not for the faint of heart, and those patricians are unlikely to rest easy…
- Darkness doesn’t just pour. It rains as well, from zombie hordes to eldritch cults to thieves’ guilds to powerful hags and more. And in response, the classic cry -- Adventurers Wanted! Use new privileges to respond to these incursions, and carefully watch their spread, to see your country thrive.
One of Anbennar’s most-anticipated updates is finally here. Will you take up the light? Will you descend to the darkness? Will you play as an OPM, and just try to make music and friends? The choice is yours!
If you want to dive in, download the mod on steam and get going. If you’re not sure which country to play, check out this site with details on the dozens of new mission trees: https://sites.google.com/view/anbennar-missions/missions ( (those mentioned below are but a fraction!). Have questions, or just curious about lore? Head over to the subreddit and discord. For a full changelog, or just the highlights, read onward!
- In Aelantir, the fey-chosen of Eordand all have their own missions and ideas. But now, the formable has a sprawling new Mission Tree (which is dynamic for each religion!). Kick any invaders out of your continent, establish your Hegemony, and if you impress the Fey, they may even open up a legendary portal…
- As we begin to think of Vic3 lore, one thing we know for sure is that Gawed (also featuring a brand-new start-up screen) is going to be important. Or not Gawed, but what Gawed becomes -- the Northern League. A new magnate-focused system adds textures to any play-through, but when the Age of Witch-Kings comes, they may chafe under your rule. If they rise, you can form the Northern League, a mercantile state who sees all the North as its due -- and will have access to the powerful Tsardom buttons to do so.
- Anbennar’s Mission Trees are always a highlight, and LaD adds some of the most innovative ever seen. Develop music, make friends, and lead a Decentralized Song-Empire as Seinathil. Strip-mine Esmaria as you avenge grudges and complete your hold as Silverforge. See an Ice-Empire rise through secret magics and clan politics as Krakdhûmvror. The goblins of Bulwar are back as well, as Marblehead or Greysheep (and the Overclan made formable). See Corin’s will done as the Corintar, or... Elikhet’s will done (what is he doing here???) as New Wanderers and Elikhand. This is just a taste, of course, there’s many more as well!
- No corner of the world has been spared improvements in gameplay and flavour. The Kobold MT has been smoothed, requiring less waiting and pain before you choose your path. Dozens of new idea sets were added across Halann, and a plethora of additional dynamic names makes sure you can truly see your conquest on the map. New art for the new Mushroom Forest terrain, icons to distinguish system-related decisions, and not one but three new loading screens make Anbennar more beautiful than ever.
If you want to know more on what we've been up to, here's all the Dev Diaries related to 'Light and Dark':
Dev Diary #21: Development Roadmap
Dev Diary #22: Black Clouds over the Alen
Dev Diary #23: A Light in the West
Dev Diary #24: The Ashes of the Phoenix
Dev Diary #25: The Silver Dragon Alights
Dev Diary #26: Dwarves of the Light and Dark Update
Dev Diary #27: Light and Dark, but this the Dark part