Anbennar: OF GODS AND GEARS
Added 2021-07-23 21:08:20 +0000 UTC
Hi all,
We've just released our long-awaited and latest update "OF GODS AND GEARS" for the latest version of EU4. It's honestly the largest update we've ever done, and a lot of content all across the board, not just stuff relating to gods (or gears!)
Again, thank you all for your support - here are our highlights for the update:
The God Fragment has arrived on the shores of Cannor, whispering ancient truths that spark new knowledge. The most important learning:
The “Of Gods and Gears” update for Anbennar: A Fantasy Total Conversion Mod has been released!
- The God Fragment, the last shard of an ancient God’s divinity, has brought a new religion with it to Cannor: Ravelianism. This monotheistic faith seeks to use artificery to bring magic to all, while unraveling the secrets of the world. Explore totally reworked Catholic mechanics in Anbennar’s newest (and most content-packed) religion. Unravel Knowledge, determine the faith’s future in Ravelian Debates in our own version of Reform Desire. Knowledge, power, and the privilege of listening to the One God await.
- Where would the Ravelians be without a way to bring magic to the masses, however? That’s where the totally new Artificery Invention system comes in. Embrace technocracy and hunt down Precursor Relics and Damestear to increase your Artifice Capacity. Then research powerful and unique inventions, enact them as privileges, and see your country receive incredible bonuses and your artificer regiments slaughter their foes with black damestear bullets, predator exoskeletons, or countless other new technologies.
You can explore the system in brand new mission trees for Railskulker and the other Cave Goblins, forming the Allclan and building an Ultimate Weapon, developing Rocket Rail, and more -- or try out Gnomes (including the new Giberd tree), Kobolds, or the Vanbury Guild all of whose missions have been reworked to fit.
- Cannor’s older forces will not give up without a fight, however. In the shadows, the Vampires rise, with a unique Vampire estate (complete with events and disasters) and a Vampire Ruler and Hunting system. Check them out in new mission trees, leading Cannor from the shadows as Asheniande, or simply dominating with bloody strength as Corvuria (be careful though, lest you be hunted in turn…).
- Competing religions will not be left behind, either. The Jadd has embraced fervor mechanics, while the Corinites has moved to a new Corinite Paragon system based on a reworked Karma system. The Regent Court now has Favored by the Gods events, giving powerful bonuses if your rulers’ personalities align with their chosen deity, and Castellos is Dead is now a full event chain. In the Dwarovar, the Obsidian Legion will now be able to open the Runefather’s Maw, strengthening their link to the Underempire, and reaping incredible rewards.
- Adventurers and Orcs in Escann have been reworked in line with the new native mechanics. The Greentide has seized all the region as tribal land, but adventurers can seize it back, rebuilding the region, recruiting Corin’s Circle, and forging a path towards becoming a new nation. And if they embrace the Escanni who once lived there, they can restore old nations anew to explore the new Mission Trees of Adenica and the Blademarches. (Marrhold, also with a new tree, sees all of them as mere imposters and pretenders). If you rise above the rest, and triumph in the Age of Witch Kings’ Wars of Consolidation, you can now even turn your sights beyond Escann, and claim the Dove Throne of Anbennar as your due.
This is Anbennar’s largest update, bar none. It has some of Anbennar’s highest-quality content and most engaging systems, bar none. This is what the God Fragment has spoken, as interpreted by the High Rector, and like all Its teachings, it is a truth of the highest order.
https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355