Anbennar: RISE OF THE FORBIDDEN PLAINS
Added 2020-11-08 19:35:26 +0000 UTC
https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355
Hi all,
We have just released one of our biggest updates yet!
Expect lots of new content across the entire world of Anbennar, but also a massive new subcontinent: the Forbidden Plains.
For fans of the Dwarovar and its unique mechanics, this one is for you!
What is that sound from the East: The bickering of political debate? The thunder of hoofbeats? The chomping of massive teeth?
Perhaps all three, for we now bear witness to The Rise of the Forbidden Plains.
- In the East, the Forbidden Plains are dominated by the great Triunic Lakes, and the Humans who make their home between them. Having recently fought off a massive Centaur invasion, they are newly united into the fledgling Lake Federation. But the greatest threat to these fractious city-states might just be themselves. Will they be able to navigate through various challenges, and even unite into a single state? Or will they fall to predators, both within and without? That is up to you, as you take on an entire new way to play EU4 and confront some of Anbennar's most unique mechanics: from a shared and competitive mission tree to a completely novel system of politics and crisis. (Make sure to check out their start-up screen, and read the tool-tips, for detail on these mechanics and more!)
- In the central steppes roam the Centaurs, split into dozens of tribes ever since the death of the Great Caehn Neagol, millennia ago. But every Caehn believes themselves to be his heir, and the one that will unite the countless states into a storm the likes of which Halann has never seen. If you can keep winning battles, their uniquely-styled Mission Tree offers great rewards. But as hard as uniting the centaurs will be, keeping them united will be even harder. Pursue unrelenting conquest to maintain your Centaur Zeal, for if the storm ever fades, a Disaster might bring your war-born nation to its knees. If you can see them through, however, all of Halann might just be blown to pieces by the Divine Wind.
- To the West one can find the Ogres, a race of cannibals who claim to have eaten their Gods, and who now seek to quite literally devour the Forbidden Plains. Maghargma is the nominal sovereign of many tribes, and after centuries of decline, their new King Ziltagh seeks to make their dominion in name one in truth. But every Ogre knows the world is eat or be eaten, and there are plenty of others who would take that crown for themselves. Play as Maghargma and restore their glory to become the King of all Ogres; alternatively, begin as a more independent tribe and consume these ancient kings to take their strength for your own. No matter your choice, a massive mission tree makes them truly a buffet for — of — the Gods. (And for those that prefer their Ogres more onionesque, look to Miremaw in the Serpent's Vale, who have a challenging new Mission Tree focused on making clear just whose swamp it is.)
The Rise of the Forbidden Plains is Anbennar's biggest expansion to date. It features almost a hundred new nations, each with missions, ideas, and flavour, along with some of our most ambitious new mechanics. The gameplay will stretch your idea of what is possible in EU4 — and the challenges it offers will test you like never before. For better and for worse, the Forbidden Plains have risen, and are forbidden to you no longer. So download the mod via Steam or Bitbucket, check out our Discord and subreddit, and dive in!
Accompanying the Forbidden Plains are a number of other features:
- Alecand, the island in southwestern Aelantir besieged by winds of magical radiation, has received a major update. Arpedifér, Oktíkheion, Degakheion, Ormam, Kherka, and Lokemeion all now have unique mission trees and revised ideas. Choose one, and unite all of Kheionai!
- The world is hard and lonely for those races and nations considered monstrous. A totally new system of demonsterization offers the chance to be treated with as an equal — and new opportunities if you would instead embrace the label.
- Begin as Frozenmaw to explore the expanded Grombar mission tree, and choose between a path of half-orc coexistence and one of orcish dominance. Or face them down in new mission trees for Bjarnrik and Urviksten, as you reclaim Gerudian glory or revive Black Castanor respectively.
- Three of the Empire of Anbennar's strongest electors have received mission trees. Lay waste to your pathetic rivals as Pearlsedge, restore the Empire's honour as Istralore, or play great powers off each other as you seek Halfling freedom as Beepeck and the Small Country.
- The Dwarovar has received a variety of updates, including greater clarity for the Hold-building mechanic and additional localization. Check out the mission tree of Amildihr, seat of High Kings, and reforge Aul-Dwarov to explore their new internal politics system, the Amlharaz. Alternatively, do you dare to saddle the MECHA-RAM in Orlazam-az-Dihr’s new mission tree?
- Like a you-know-what from the ashes, Sareyand rises with a new Mission Tree. And if they complete their rebirth, the Phoenix Empire has a new one as well.
- The world of Anbennar is more vibrant than ever before: Countless nations have received new ideas, formables, flags, and flavour, and almost all of Aelantir now has province names (including dynamic names in the feudal Ynn).