The trees are behaving!
Added 2025-11-14 12:44:35 +0000 UTCThe trees are not going bananas (see earlier post) and we finally got a FOREST! π²
And you can run around in it!
We have successfully gotten Unrealβs Procedural Content Generation (PCG) system to work. This means the content is generated based on a set of rules and nodes rather than being made by hand. It allows us to create complex assets like an entire forest by connecting different nodes in a graph that define the generation process. The areas that are made are also going to be UNIQUE for EACH PLAYER and might even change in-game while youβre playing! π²πββοΈπ
The forest is long way from completely finished. We want to add roads and rivers and object and even treasures to the forest that will use this same of technique!
Right now things spawn through each other and on top of each other and the Navigation system for ... secrets lurking in the shadows... are not 100% yet.
Cat is now a "Lynx" and are following the player kinda okey.
Will work on that too...
Lots to do but lots of progress are being made! πͺ
Thank you for joining us on this journey and supporting it!