Unity Scene Persistence (source code available!)
Added 2022-09-03 16:48:58 +0000 UTCHowdy!
(See attachments) Here are some very short+lightweight scripts that allow you to bring objects between scenes and destroy clones in loaded scenes automatically. I use these for a variety of managers, UIs, even characters, etc, that we like to use across multiple levels.
i.e. a great, simple tool for managers and any persistent monobehaviors you like to use!
some tips:
-each clone should have a unique ID.
-set CloneRemover.cs at the top of your Script Execution Order. (pictured below)

Questions? Let us know!
Thanks,
-Plourdy