NokiMo
Ross Payton
Ross Payton

patreon


Early Access: Delta Green - Dream Away Camp

Grace & Glory Camp for Wayward Youth: Train Up Your Child has been operating in the North Idaho wilderness for almost twenty years. Promising to shape troubled teens into productive members of society, Grace & Glory has enjoyed scenic vistas, an abundance of fresh air, and very generous zoning regulations from the local township. However a particularly violent incident at the Old Quarry involving the camp's troubled teens and a camp counselor threatens to upset the natural balance.   Local law enforcement is called in to investigate, but the unnatural nature of the crime and reported Occult symbolism of Grace & Glory sees Delta Green staffing the investigative team with friendlies and a handler. What horrible secrets will they uncover? What's really causing the violence at Grace & Glory? And are the friendly camp staff really just devout followers of "Our King" or something -- or someone -- more sinister?
 

Early Access: Delta Green - Dream Away Camp

Comments

wow, that was REALLY good. Well-done y'all!

SleepyOni

That is pretty bad considering their parents must have been terrible to send them to a conversion camp. Carcosa would have probably been better.

Calypso

They suffered a terrible fate: they went back home.

Richard Reynolds

But where are the rest of the kids?

Calypso

I'm not one to speak on Bridget's behalf, normally, but she's currently on her 37-hour drive to Indy for Gencon, so I'll pop in anyway just to clarify a couple things. Ty's got the right of it; all the references to the King in Yellow are a red (or yellow??) herring. Carcosa has nothing to do with the situation, but it's something a veteran DG agent (or player~) would recognize and latch onto. The real horror of the scenario is much more mundane and awful; that this place is a conversion camp, and parents willingly sent their children there, which is far more monstrous than the Witch herself.

Richard Reynolds

Except Bridget states that the bible was the way it was because that's how the girl interpreted it. It's not stated what happens to the kids just that their gone. I don't think Carcosa had anything to do with this at all.

Calypso

Addendum: does anybody else think the cowboy assault on King's Bible Presses (or whatever not-entirely innocuous name they have) and their church at large would make for a really fun sequel to this? Given that they find out about it in the middle of this scenario and it's all over before the debrief, it must have been a rush job to reorient, plan, and execute, which is always a fun position for even the most tactically-minded and creative of us.

Benjamin Moore

My hat's off to Bridget for this bit of genius. Wow. I think the reason condition one didn't get called earlier is probably due to the differences between how the cowboy and working group "branches" of the program operate i.e. given "Delta green thinks these creepy cult types might be up to something nefarious" one side will say "go check it out and see" vs. "go kill everything that moves and burn it all twice just in case." Given what side Ross' character thought he was working for, the restraint makes (frustrating) sense. Likewise, just because the witch didn't have a connection to Carcosa and we-all-know-who doesn't mean that the cultists didn't. The stained glass windows and weekly sermons clearly predated the current crop of children, after all.

Benjamin Moore

I would have gone condition one after the first couple interactions with the counselors put them all down, and their was no Carcosa, but if thats true what happened to all the other campers did the witch kill them? what about the coward boy? I assumed the kids were pulled into Carcosa but if not what happened to them?

Calypso


Related Creators