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Ross Payton
Ross Payton

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After Hours: Crossover Chaos

Everyone is excited about the great crossover event happening in a major fictional universe. Of course, I'm talking about the Supernatural/Scooby Doo crossover. I heard something about some crossover movie but who cares about that?

Anyway, Shaun, Tom, and I got together to make our crossover RPG characters. We used random character creation tables from different games to generate our team - from Maid to Beyond the Supernatural. 

Song: Dockyard by Bones the Beat Head.  

After Hours: Crossover Chaos

Comments

Yeah we need to look into Traveller for After Hours. I've heard so much about it.

Ross Payton

Last weekend I played my second game of Traveller ever - which has a famous random character generation system that can easily result in character death. During character creation. We did char gen at the table and my character had two effective skills: Mechanics and Electronics. Fortunately we were hired to install a Fusion Reactor.... So perfect character, if you ignore the giant squids.

Dan Williamson

i'LL HAVE YOU KNOW THAT BATTLELORDS OF THE 23RD CENTURY IS ONE OF MY FAVORITE GAMES. Sorry, the kids left the caps lock on. :) I nearly did a spit take when you said the game should be in Phoenix Command. I was expecting Palladium or GURPS or Hero. I also think the laser equivalent to windage would be absolute humidity and particulate matter in the air.

Dan Williamson

Not to mention we all know someone who has managed to make a nearly unplayable character even in systems where players have all the control : ) I know I have anyway

Jeff Carefoot

I'm pretty fond of random chargen, with the caveats that it requires a good level of trust between GM and players and that it works far better for character driven campaigns over plot-driven ones. That being said, WFRP 2e did/does a pretty good job of keeping PCs within arm's reach of each other. I have found that (my) players are more likely to stretch themselves in terms of RP with random characters or pre-gens over completely custom characters.

Jeff Carefoot

Its almost as though random chargen is not fun when you can be asked to play a nearly unplayable character or something...

Ross Payton

Ah, random character generation. Though not as gonzo as the systems you’ve reviewed, I had some “interesting” experiences with a couple: HârnMaster: One of the guys in an old gaming group tried to start up a campaign, and we never made it past character creation. In addition to rolling up your race (98% chance of being human) and zodiac sign, you rolled for social class; one player rolled ‘slave’ and immediately noped out. The GM tried to argue that this was “roman style” slavery and not that bad, but that was it for that player, he quit the game right there. Another player ended up rolling on some kind of health disadvantage table and ended up with parasites! We all had a good laugh, but that player also ended up not wanting to actually play the game. My PC actually ended up with the best stats and skills of the group, and he was utterly average, all of the other characters had stats that gave them penalties in dice rolling, no-one had a single above average stat. I also elected not to play in that campaign. Artesia: This game was an adaptation of a very good comic of the same name, by the comic’s creator! It used an adaptation of the R. Talsorian 'LifePath' character generation system, and it had some rather curious results. The first tables that you roll on in Artesia effect all of your subsequent rolls, so one of the players ended up with a demigod while the rest of us watched our characters turn out mediocre to poor. After most of us refused to play the characters we rolled up, the GM spent the next week rolling up characters himself and cherry-picking the best ones for us to choose from. I ended up with a character who had a number of ominous signs and portents surrounding his birth (shooting stars, strange animal sightings, ghosts, etc.) and ridiculous bonuses to intimidation and archery. That character was fun to play for a while, until the GM got tired of him being able to terrorize or murder anything in his field of vision; which was a little ironic, considering that he had handed me that character!

Bryan Rombough

One-shot material: Everyone gets to make their own RPPR-inspired crossover character for Base Raiders. I call dibs on being the hapless geologist who stabbed a shark god and has resorted to dimension hopping to escape its death curse. Major Trouble: "There's Always Blood In The Water"

Scribbleykins

Now that you mention it...

Ross Payton

So a new Base Raiders campaign seed?

Colin Thompson


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