Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:
Fates Worse Than Death by Brian St. Claire King
Street Fighter Player's Guide by Andrew Lucas
Song: Nod if You Can Hear Me by HOME
DiploRaptor(Samuel)
2019-03-04 12:14:06 +0000 UTCBryan Rombough
2017-09-17 16:14:48 +0000 UTCBryan Rombough
2017-09-15 20:41:04 +0000 UTCBryan Rombough
2017-09-15 20:01:50 +0000 UTCRoss Payton
2017-09-13 21:16:07 +0000 UTCBryan Rombough
2017-08-23 12:04:18 +0000 UTCBryan Rombough
2017-08-10 23:14:46 +0000 UTCFluxington
2017-08-09 15:07:09 +0000 UTCBarac Wiley
2017-08-09 01:15:25 +0000 UTCJane Wayland
2017-08-08 17:41:50 +0000 UTCTimothy Connelly
2017-08-08 04:58:24 +0000 UTCRoss Payton
2017-08-07 22:01:15 +0000 UTCGary R
2017-08-07 21:44:09 +0000 UTC