NokiMo
Suffer1n
Suffer1n

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⚙️ 2/3. Development Progress

Even during these difficult times, the project never stood still.
Work continued — slowly, unevenly, and with almost no updates, but it continued nonetheless.
You could say the project was in intensive care — and now, it’s slowly coming back to life.
Full-scale development restarted at the beginning of autumn.
The main goal was to finish the new shaders — and that turned out to be far more challenging than I expected.

🎨 Shader Hell
To say it was tough would be an understatement.
If I started listing every issue I faced, I’d fill an entire notebook.
But in the end, I’m satisfied: the shaders are now entirely my own, and the game looks noticeably better — especially in terms of optimization and both TF and TG systems.

🏠 Models and Graphics
Around two months were spent reworking models and updating the apartment.
All objects have been remade, optimized, and retextured from scratch.

💭 A Bit of Honesty
I honestly didn’t like the previous version of the game at all.
Maybe I’m too picky, but it had too many bugs, dull clicker gameplay, and zero depth.
Now everything feels more stable and refined.
No promises, no grand statements — just steady work ahead.

⚙️ 2/3. Development Progress

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