Since 2015, there is a topic that I've periodically returned to: Would Yandere Simulator be improved if it had a small town?
Will the game feel small and clastrophobic if the player is limited to a single environment? Would a small town solve that problem? Or, would it be an unnecessary addition to the game? Could the functionality of a small town be condensed to a single street of shops?
Well, to truly make a meaningful judgement, I'd first need to prototype the concept. The creation of a huge open-world 3D environment would be quite complex, but it would have to start somewhere...specifically, with a map. So, I asked a one of the game's volunteers to help me out with that!
Above, you'll see an image of how I imagine Buraza Town. The rectangular region at the top is Akademi Academy. Directly south of that, you'll see the "residential zone" - a neighborhood with plenty of houses. Ayano, Taro, and Osana live there; it's the place you see in the background when you watch the "Senpai and Osana walk to school" cutscene. (If you look closely, you can figure out where Ayano's house is!)
The region to the west is meant to be the "wealthy side of town," where the more affluent members of Buraza Town live. Osana's stalker lives over there. It's possible that this part of town simply won't be accessible to the player, since there's not much reason for it.
The big green rectangular area in the east is a shinto shrine, which is where the player would encounter the Shrine Maiden rival if the game ever gets DLC rivals. The rectangular area above that is supposed to be a graveyard.
The grey region in the southeast is the "industrial zone." The dark-grey rectangles to the east of that are the "abandoned warehouses outside of town" mentioned a few times in the story.
The colorful region is the "commercial zone," full of shops and stores - including Amai's bakery and also the rival bakery.
The area in the north-west is the "abandoned insane asylum" featured in the 1989 befriend/betray stealth missions.
The big cyan square in the middle is a train station. The two curved lines coming out of it are train tracks.
The circle attached to the beach is a lighthouse.
If a small town really is added to Yandere Simulator, this map isn't 100% guaranteed to be the final layout of the town - but, with the creation of this map, a 3D prototype of Buraza Town can finally be created, so that this concept can be tested properly at long last!
(Don't worry; someone else is going to have the job of prototyping the town, not me. It won't take time away from development.)
What do you think about this map? I'd be interested in hearing your thoughts!
(And, in case you're curious to see more of the artist's work, it can be found here: https://cara.app/mischievousate/portfolio )
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