NokiMo
YandereDev
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March Amai Progress Report

I'm really proud of the progress that I've made on Amai's Befriend/Betray stealth mission, and I'd love to show off everything I've done so far! However, I feel like players would have more fun experiencing all of that new content firsthand, rather than having it spoiled through screenshots and video clips several weeks before it's released.

This puts me in a tricky position, because I'd love to share pictures and clips of my work to assure people that progress is being made, but I don't want to ruin all of the surprises and kill any sense of mystery by revealing everything a head of time!

The compromise I've decided on is to share some screenshots of objects in the environment that are fun to talk about, but not significant enough to ruin the experience of wandering through the environment for the first time.

Bakery Logo

The bakery that the player will be infiltrating in Amai's Befriend/Betray stealth mission is named "Dark Delights" - they sell a variety of baked goods that incorporate dark chocolate, hence the name. The bakery uses a gothic aesthetic, so I decided that their logo should have gothic design, too. At first, I felt concerned that "a logo for a gothic-themed bakery" was such a weird request that I would have to ask an A.I. image generator to produce the artwork. However, I found the PERFECT artist for the task - someone with a lot of experience drawing gothic-themed illustrations. I'm absolutely thrilled with the logo that she produced, so it's featured very prominently in the mission!

Excavator

A construction site is adjacent to the bakery. A lot of construction equipment can be found there, including a large excavator. When I look at this excavator, I immediately think of how the player could use it to gain access to the 2nd or 3rd floor of the building - by climbing up the vehicle's arm. However, the excavator model was delivered very late into the Befriend/Betray mission's development, long after the map and all "building entry methods" had been finalized. So, it won't actually be interactive; it'll just be a decoration. But, it's so cool that I couldn't help but give it a little time in the spotlight here!

Mystery Man

This distinguished-looking gentleman is one of the seven characters who will be walking around the environment. Yes, that's right - seven! Just like the Father/Mother/Sister from the Stalker stealth mission, it's an instant game over if he spots you. I don't want to reveal his identity at this point in time, but I'll say one thing to clear up any confusion: even though his hair color is extremely close to the hair color of everyone in the Saikou family, he's not actually a member of that family at all. The hair color similarity is not intentional. (In fact, it may even be changed in the near future just to eliminate the possibility for that kind of confusion.)

Bakery Whiteboards

Inside of the bakery, the player will be able to find three whiteboards that each have some simple doodles on them. The illustrations on these whiteboards - when combined - communicate information about the people who operate this bakery. I guess this is what they call "environmental storytelling!" I've intentionally taken the above screenshot with the camera pulled way back so that you can't glean too much information about the bakery's story just yet. When you play Amai's stealth mission, try to locate all three whiteboards!

Cat Pillow

This cute pillow doesn't have an especially deep backstory. I just really, really love it. I'm so happy that the 3D artist who modeled the bakery environment included adorable details like this. I've decided to name him Purrfessor Whiskars. He's just one of many art assets scattered throughout the bakery to add personality to its owners and make it feel more "lived in." I'm really, really thrilled with how the bakery turned out, and I hope that you will be, too!

Comparison Data

Now that I've summarized each of the above screenshots, I'd like to take a moment to share some specifics about the progress I've made on the Befriend/Betray stealth mission. I'd also like to compare it to the Osana Stalker stealth mission, so that you get a sense of this mission's scale.

What work remains to be done?

It's already possible to fully play through the stealth mission. All four methods of entering the building are functioning, it's possible to fulfill the primary objective of the mission (similar to rescuing Osana's kidnapped pet cat), and it's possible to exfiltrate once the objective is complete. Also, all of the NPCs are walking around, talking, giving the player a game over when they see her, etc. It's all working.

In its current state, I'd say that the bakery stealth mission is 95% complete.  There are only a few remaining changes I'd consider making to the mission at this point:

I estimate that it'll only take 1 more day of work to complete the Amai stealth mission. I really wanted to have it 100% finished by the end of February, but a small amount of work still remains.

Future Stealth Missions

Now that Amai's stealth mission is at the verge of completion, I can look at the amount of time that I spent implementing it, and use that information to make an educated guess about how long it might take to implement future Befriend/Betray stealth missions.

So far, I've been working on the Amai stealth mission for about 1 month in total. However, I honestly feel that it should have only taken 2 weeks, not 1 entire month, to fully implement this mission. February was not a normal month in the life of YandereDev. Over the past month, a lot of factors resulted in me having less time than usual to devote to game development. If it wasn't for those factors, I genuinely think I would have hit this milestone a full 2 weeks sooner.

So, if it takes two weeks per rival, and eight rivals remain...this means that, if all future rivals get Befriend/Betray stealth missions, about 16 weeks in total will be spent implementing those missions. 

While wrapping up Amai's stealth mission, though, there's something that I kept thinking about. "Man, I sure did invest a lot of time/effort/money into this mission. Was it worth it? Will people enjoy this mission enough that the amount of time I spent on it will be justified?" I kept asking myself if perhaps I had gone overboard and made the mission too large, too ambitious, and should have kept it simple and straightforward, like Osana's mission. But, if each Befriend/Betray stealth mission is equally simple, then the player won't feel like each rival is harder than the last.

With that in mind...if each rival's stealth mission gets larger and more complex than the last one, then it's logical to conclude that each mission should take longer to complete than the last one. So, maybe 16 weeks is actually a severe under-estimate...unless I decide to reduce the scope of future stealth missions.

I honestly feel that this large and elaborate stealth mission is going to comprise about 50% of the total content of Amai's week. Was it wise of me to do that? Should one of the game's 20 elimination methods constitute 50% of each rival's content? What if most people don't even like the Befriend/Betray process, and never experience it?

Oh, shoot! While writing this blog post, I just remembered something! Even after I complete the stealth mission, I still have to implement the "Ayano texts Amai and lets her know the mission was a success" cutscene, followed by Amai's "get befriended or get drugged-and-kidnapped" cutscene. So, even though the mission itself is 95% complete, the elimination method as a whole is only about 75% done.

After Amai is 100% finished, I'll look back on the amount of time that was spent on her Befriend/Betray stealth mission (proportional to the amount of time implementing every other aspect of the character) and put some serious consideration into concluding whether or not I went overboard and need to dial it back next time.

What's Next?

Like I said above, I wasn't able to work on the game as much as I actually wanted to during the month of February. I feel really bad about this, and I'm determined to make up for it during March.

I'm hoping that when I write my March 15th progress report, I'll be telling you that the entire Befriend/Betray elimination method (from school to the bakery to Ayano's living room) is 100% complete, and that I've begun work on implementing Amai's daily interaction events with Senpai; that's the other 50% of the content of her week.

Thank you for supporting the development of Yandere Simulator!

March Amai Progress Report March Amai Progress Report March Amai Progress Report March Amai Progress Report March Amai Progress Report

Comments

https://yanderedev.wordpress.com/downloads/

YandereDev

Cómo se juega

Jimena

Cat Pillow reminds me of Aphmau

Acendus

I love the aesthetic of the bakery logo, especially the use of the Saint Peter cross, super cute <3

Sims4Kiwi

i love this so much thank you yandev!

Nida1896

The intention is for rival club leaders to spend time in their clubs, for the player to be able to interact with them as if they were club leaders (talk to them about joining the club), etc.

YandereDev

if the club is open, will the rivals who are clubleaders be actually apart of the club. because in 1980s mode rivals who hang around a club aren't actually club members if you look at there student description

Jose

Oh great ! I wish you good luck for the missing elements ! I've gotten a little bit fired up since the last update and made some fanwork of the Dark Delights 😂 and as expected since you haven’t revealed everything yet it was inaccurate. The seven unknown npcs (sounds like Snow White and the Seven Dwarves lol) change my perception. Nice, nice 👍 But perhaps it’s not necessary to change the gentleman’s hair color ? I mean, some people in YS already have silverish hair and are not related to the Saikous. It’s normal for people to have the same hair color and not be related, it’d be kinda stupid assuming that in a game they are. The current model’s color is harmonious, it’d be a shame to change it.

Skuld

Very little. The player may have killed specific club members / shut down their clubs, so it might be a waste to design Amai's week around students who might be dead. The game will check to see if the club is open/closed and will change a few things accordingly, but I won't write dozens of lines of dialogue for characters who aren't guaranteed to be alive.

YandereDev

So out of curiosity for Amai and the other rival club leaders how much of their club members will have any role during their respective week. Like the cooking club during week 2, drama club during week 3, etc. Ik u wouldn’t be able to go into any specifics but just wondering if we can expect them to do anything besides their club activities.

Benjamin

Im honestly so excited to see my 2nd favorite rival in the Game, Amai is so sweet, and im also interested to see her Rival-Specific Death elimination!

zayne

this has me genuinely excited. I can’t wait to see what the next update has in store I eagerly await the second rivals implement.

Dominique Desjardins

Hello YandereDev, I am seeing a great advance of what you do and I feel satisfied with the images you show us, but you could also give us small advances with mystery, for example, just the image of an object or certain scenes or characters performing some actions that go Do, I also wanted to tell you something, it would be good if you implemented a dialogue with AI when interacting with the students so that the game is more in-depth, interactive, interesting and replayable. that the player can write anything to the student and the student will respond based on his personality, conversations and even favors such as requests

Azaid Coffy Oficial

Great job!

LacunaEclipse

purrfessor whiskars lore drop when?!? but fr, this all looks great and i'm glad you're feeling so motivated!

teddybabie

Thought about the increasing scale, Osana is the tutorial rival the rest are more elaborate so I think keeping them around the same size as a maid shouldn’t be a problem

shadowgamer4459


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