NokiMo
Roundscape
Roundscape

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The Future of Uprising

Hey everyone!

So the first Episode of Uprising has been released a few days ago, it's time to get your opinions on that matter.

First of all let's talk about the changes we're going to to to Uprising for Episode 1 and future ones:

What would be our plans for Uprising?

With Uprising we want to release Episodes taking place in this universe at regular intervals.

Based on your feedback we'll increase the number of episodes up to five, but we're going to release at least one more to give closure to the story we started in Episode 1.

Each Episode of Uprising would feature a new Main character, often one you've seen in previous Episodes. In the end all episodes would result in a quite large game with an interesting storyline.

And yes future Episodes of Uprising would focus on answering the questions that are raised with Episode 1. We won't answer a question with more questions. Promised. :)

So... Let us know if you want to see more than two Episodes of Uprising or not. The only reason we get to produce these games are you folks, so you decide. 



Do you want to see more than two Episodes of Uprising?
(Please keep in mind that Uprising has no effect on Arenus and Roundscape. We can produce this episodes with a way smaller budget and started this project because we want to get most out of your monthly pledges as a good Patreon creator should)

Comments

Love it so far. Has lots of potential going forward.

12345mmm

Curious about few things: 1. We chose powers for our character in episode 1, but every episode has new character, so do they have same power as MC or do we choose powers for new MC too or was power choice for story only and it didnt change gameplay at all? 2. Will choices carry over to episode 2 or were episode 1 choices mean only to cover episode 1? 3. Will they be gallery in the future where you can see cutscenes you have unlocked? Not big deal now with easy mode, but having slight difficulties in narrow passages. Enemies can fire through walls and there is not much room to evade enemy fire in narrow spaces. (**minor spoiler**) Place where you get keycard for wolf cutscene has narrow passage before boss that drops keycard. There is two guards in room before passage, this is no problem when you are going to room with boss because that room has enough space to evade, but when you come back those two are respawned and shoot you through walls, but now you are in narrow passage and its much more difficult to evade enemy fire. **minor spoiler** I think I found a bug in wolf cutscene. If you watch cutscene again (should it be rewatchable because MC breaks the screen when he sees wolf scene?) animations are only partly visible in bottom left corner, final non-animated picture shows normally though. So far very good changes and interesting story, well done.

Janus


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