NokiMo
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Devlog: September Report (2023)


~ Almost there! ~

Hey everyone. It's hard to believe that it's already been a month - it feels to me like I've been writing the last blog entry just last week.

I'll be blunt - I'm still working on the new update. At the time I'm writing this post, I'm in the middle of coding, but I still haven't played anything.

I spent A LOT of time writing this month (and then rewriting). Honestly, I don't remember, if I ever struggled this bad with it. It's mostly because I'm working on the project in short bursts, and it's hard for me to get my head into it, so it often resulted in a lot of weird disconnections in the script.

Thankfully, the writing part is now over, and I'm very happy with the results. Originally I hoped that this update would be the last part of Rowley's Day5, but I realized that this won't do - it would be way too awkward to end this part the way I originally planned, so I'll have to write one extra scene in the future.

And that pretty much sums up the bad news.

The good news is, starting next month I'll be able to work from home (from time to time), so ~technically~ I'll have more opportunities to work on the project outside of weekends (please don't tell my boss, though :-))

Ah, and of course, I won't be charging patrons this month as well (please let me deliver some good content first :D)


And that will be all for now.

Thank you for reading, and thank you for your support, everyone.

Stay safe!


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