Yuna [Early Access]
Added 2019-04-08 16:08:52 +0000 UTC
FFX/X-2 Collection is the absolute best RPG game you will ever get on Steam. The value you get for it's price is astronomic: You get a story rich RPG with memorable moments and characters, you get a massive world to explore, and most important, you get the International version, which is the most complete version of the game, with a ton of extra content, like one big optional area, massive enemies on the Arena (these are also available in the original version I believe), a ton of extra bosses, and one super boss, making this game the biggest value wise RPG game in the whole Steam Store. Oh, and you get FFX-2, which is fine I guess, I haven't played it yet - Extract from my unreleased FFX/X-2 review.
Yes. No funny quote this time, I actually love this game lol
It's here!
I wanted to release this on friday, but a lot of stuff came up and I was unable to do it, so...
Features
- Nude
- Jiggle Breasts, Butt and Hair
- Finger and Toe Posing
- Face posing via face flexes
- Genital flexes
- Pregnant Flex
- "No Nipples" flex.
- Compatible with The Model Corner IK Rig Script v2
- Jiggle Roots
- Joint Helpers
- Finger and toenail Materials
- Extra Skin Slot for the body
Outfit Loader items
These items are separated models. This means the outfit is 1 separated model.
- Outfit - This option contains the full outfit.
Known Issues
--Clipping--
If some clipping happens, bake Procedural Bones.
--Bodygrouped Limbs--
Her feet are bodygrouped, this to make the posing with her boots easier.
--Some clothes are missing AO--
Some parts of the outfit are missing Ambient Occlusion. This is because the outfit contains transparency.
--Is this...?--
Ok. This is not particularly an issue, but is a big change that I will explain (feel free to ignore, scroll down for the link.)
My original idea was to use Dissidia's model of Yuna and then do the changes to make her fit the FFX-2 version (except for the hair.) As soon as I loaded the Dissidia Yuna, I went straight to the hair to fix it and then I had the dilemma.
You see, the original FFX-2 version is rigged by hand, has low poly, and has lower res textures. The Dissidia version have original rig, high poly count and higher res textures.
If you noticed, I bolded the poly count. That is what made me think about that idea in particular. Her poly count and bone count is naturally high, the poly count of her hair however was abnormally high.
Her hair was divided in two meshes. One of the mesh is, if I remember correctly, something around 21,000 triangles. That's the same number of our Nami model (not counting outfit). The other mesh, is around 40,000 triangles.
To be completely honest, I don't know if that last number is high, however, having that high poly count, from my knowledge, it can be bad for SFM performance, and that's if you can compile it to begin with.
A friend wanted to send me a custom Yuna, but it was using what I could tell, it was Vanille's face. She didn't look like Yuna at all.
So I decided to bite the bullet and use the old model. I did the following to her:
- Increasing the poly count *unaturally but not destructive*.
- Fixed some Weight Paints.
- Used Final Fantasy XIII's Outfit DLC.
The result wasn't bad, in fact, I think this is the Yuna that resembles Yuna the most on the scene, or at least the XPS scene. I'm sorry to the Patreon though. I did the suggestion of using Dissidia's Yuna without knowing.
You can download her from here!
Have fun!