NokiMo
calibrator
calibrator

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Ada Wong Early Access

You can download her on the Early Access Tier mega folder. Here's the text file from the model.

Also her hair's rig has been redone, just like Faith's.

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Ada V1


I had to rush this release cause February only has 28 days.

Yeah Ill blame February kekw.


Anyways I hope you like her. Let me know if there are any issues.


Info:


I only tested the outfit I created so far. I need more time to test

the other outfits. Delete if you dont need them.


The RE4 Outfit is "meant to be simulated". There are cloth sim

modifiers on the dress and the neck cloth. Enable and use them if 

you want good results.


There are 2 versions of the gun inside the X12 collection. 

Both ported by Ammo from MW. For more weapons by him go here

https://open3dlab.com/project/35039/


One of the versions is for the holster and the other for the hand.

I suggest you duplicate a collection if you wanna pose it in the 

scene. 


The Holster gun requires minimal posing correction. Just use the

Empty Controller. Unfortunately I couldnt make it follow perfectly.


Included with the model is a High Heels pose in the asset library.

To access it select the rig, go in pose mode, select all bones, press

"N" to open the side panel, go to animation and double click the pose.

if you choose to you can also only select the relevant bones and it 

will apply the pose only on the selected ones.


This model so far doesnt have the geo node sweat that my other

models do. If anyone is actually reading this and wants an update

let me know. Otherwise I plan to update her in March and add that.

This is just a little test to see if anyone is reading this lol.

Also cause I dont have time today.



"HOW TO USE THE CLOTH SIM"


Select dress, enable cloth modifier. Select neck cloth, enable 

cloth modifier. Keyframe the final pose at Frame 20 or more.

Keyframe rest pose at frame 1. Make sure the body doesnt clip

with anything between frame 1 and final pose frame. Add any

required movement between frame 1 and final pose frame. After that

select the dress or cloth and go in the simulation settings. 

Scroll down to the Baking section. Press "Delete all bakes" then

press "Bake all dynamics". Preview. Youre done.


If there are issues its likely that you made the cloth clip with 

a collision object. That includes the characters body. Alternatively

you didnt set up the other object collision properly. 


I suggest you dont change the cloth settings.


"HOW TO SET UP COLLISION FOR CLOTH SIM"


Select mesh. Go to simulation tab. Click on Collision. Look for

"Thickness Outer" and set it to 0.001. Same for "Inner". If the mesh

is too low poly you may need to increase it to 0.002. If you have a 

subdivision modifier on the object you may prefer to put the

collision modifier "ABOVE" the subdivision modifier because it will

reduce bake time. 


IMPORTANT: Enable "Override Normals". After that check if the model is

single sided. A plane is single sided, a cube is not. Many game meshes

are single sided despite the complex shape. If you have the cloth 

clipping through an object try toggle "Single sided"

Ada Wong Early Access

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