While animating another scene, we encountered an interesting situation. As you know, in static artwork we often use small "animations" β visual accents that create a sense of movement. Weβve grown so accustomed to them that we didnβt want to abandon them even in full-fledged animations.
But once we started animating the scene, we noticed an unexpected effect β those very "moving details" were slightly distracting and reduced immersion. Now, weβre searching for a balance between the old style and the new approach. Weβll experiment and see where it takes us!
Weβve finished reviewing the Feeding 3 scene! Only minor final touches remain. The scene turned out exactly as we envisioned β something completely new for the project, both in visual style and narrative approach.
Sarah is absolutely fire in it. π₯
Our designer ran into some temporary technical issues, forcing us to delay some tasks. But everythingβs back on track now β weβre back in action and catching up on the schedule. If anything, itβs added a bit of extra drive to the process!
Progress is also being made in another direction β weβve found the perfect person for one of our long-standing ideas. No spoilers yet, but work has already begun.
To avoid confusion: this isnβt the main project, but a separate idea weβre developing in parallel. Youβll learn more very soon π
Yes, itβs femdom-related β and itβll be a completely different experience.
Finalize the script
Complete mini-game development
Begin active translation of the entire script into English
Continue integrating content into the game
And of courseβ¦ one more teaser π