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Dan Martin
Dan Martin

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DEATHBULGE GAME DEMO [PATREON BUILD] IS HERE!

I know I said I'd release this in early January and this is more like mid-January but WHATEVER. HERE WE GO. DOWNLOAD THE GAME DEMO HERE !!!!

I hope you have a lovely time. It's far from perfect right now but we have a good month or so to add/iron things out before the planned Kickstarter Launch around mid/late February. We'd love to hear your thoughts/questions/COMPLAINTS! (I noticed a couple of VISUAL ODDITIES MYSELF but maybe YOU WON'T ;) )

Thanks again so SO much for continuing to support me despite the move from comics to games and with it a lack of regular behind the scenes comic stuff. I hope the game dev stuff has been equally enthralling if not MORE SO. This game demo is definitely the most elaborate Patreon reward yet haha. Also I definitely plan to include Patrons in the thank you section of the game credits, not just Kickstarter backers. Because WHY THE HELL NOT.

DEATHBULGE GAME DEMO [PATREON BUILD] IS HERE!

Comments

πŸ”₯

Diego Zaks

<a href="https://drive.google.com/open?id=1d0qHE1UWL5N6Cx2ZXEKYwcMerQ7qSnLv" rel="nofollow noopener" target="_blank">https://drive.google.com/open?id=1d0qHE1UWL5N6Cx2ZXEKYwcMerQ7qSnLv</a> here you go!! have fun :)

Dan Martin

This is going to be epic! The music is sick. The character cards and dialogue is fantastic. Some feedback: - The ground texture is a bit too plain - Woods are a bit empty and uniform, but on the other hand encountering too many of the same enemy would be annoying. Not sure how to solve - Catching aggro from random enemies is a bit annoying, and impossible to avoid sometimes. - It would be nice to be able to skip whole dialogues you've seen before (fish food in the fridge for instance) - Also to skip the "win battle" animation and music - I would have liked a way to see active quests - Some kind of overlay map? the woods are quite uniform and you can easily get lost - Lots of things feel like they should be interactive - like the knobs and buttons on the "character sheet" on the mods page. Why is the character stats on the mods page anyway? Shouldn't it be on its own page? - Save/load and/or being able to create distinct "characters" to play with would be nice. Bugs I ran into: - Tab menu didnt work (or i couldnt figure out how to interact with it) in the beginning. It suddenly started working and I cant be sure but I could have SWORN I tried W and S on that page. - When engaging with the snail, the transition animation is the outline of a python - Merch menu seems to truncate the description of items - In the top right corner of the map (sorta) there is a light beam that doesnt take you anywhere

Joel W Kall

oh yeah we'll definitely have a marker in there come kickstarter time, that's been talked about 8^)

Dan Martin

hmm, i know we have a mac build planned for the final demo. but i'll inquire about a mac port for this particular build!

Dan Martin

that is some excellent progress!

H_R

Any way to play this on a mac?

Diego Zaks

Amazing demo Dan. Im looking forward to playing the complete game. keep the good work

Jaime Monedero Afonso

Yeah I think enemies getting stuck is not a bad addition at all, allows some tactical enemy avoidance when needs be. I also forgot to mention the combat system. I'm not much experienced with turn based rpgs but the mechanics seem pretty sweet. Feels good to switch between characters to have a balance of getting your next action quickly vs tanking damage effectively. I might suggest an indicator of which parts of the bar you're going to affect with your next move? Sometimes I give myself haste or inflict pain on an enemy but don't affect the parts of the bar I wasn't expecting to at all.

Stephen Kinahan

LOve the demo... this game is going to be epic!

William Vaughan

thanks a lot! yeah the menu definitely needs an ARE YOU SURE. ahah funnily enough mobs getting stuck is exactly what's going on in the screenshot i provided above. the shrubbusher just really wants to try that keyboard out. it's a cute glitch, i'm PERSONALLY not that bothered about fixing that but we'll see. send the screenshot to isitsafe@gmail.com! oh yeah the class passive abilities haven't been implmemented much yet. PAY NO MIND TO THAT.

Dan Martin

Absolutely sweet demo; music, visuals and dialogue are all on point. Haven't finished it yet but I have a couple bits of feedback: A 'return to game' button wouldn't be amiss in the main menu (or at least an 'are you sure' on quit game), booted myself to desktop by accident with this. It's pretty easy to catch enemies on bits of the map despite their speed, maybe it's intentional? I managed to get myself stuck on the overworld map near the start, have a screenshot if I can share it somehow. Under mods I can't find the keyboard controls to open up info on passive abilities, if it is indeed possible.

Stephen Kinahan


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