NokiMo
Dan Martin
Dan Martin

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Building Interiors

Not finished by any means + would be nice to shade stuff in real fancy like, we'll see. But yes here are some interior prototypes for the game.

One is of course a SALON, because not having one in a Deathbulge game would be beyond outrageous.

The other 2 are the ground floor and basement of a house, most likely the protagonists.

Isometric is a fun angle to work with. And from various games I've played. It's a fun angle to play in too. It's a fun challenge drawing everything in this angle though.

Building Interiors

Comments

MAYBE THERE IS H_R, MAYBE THERE IS.

Dan Martin

haha it won't be all that different. there's not many RPGs based on modern worlds and Deathbulge is based on modern themes so I figured MODERN BABY.

Dan Martin

I'm surprised the hair-stage isn't an entire city block with its importance throughout~

H_R

Would you plan on exterior and larger areas in the game to also be isometric? Also the appearance of pc/modern appliances makes it interesting to think about what kind of setting this will be in compared to the real world

Stephen Kinahan


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