NokiMo
mmosurgeon
mmosurgeon

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DHG & BP Update

Hi guys ^^ I've been grinding a ton of tutorials these past two weeks so I can add more features to my projects @_@

Updates:

- Converted DHG to latest UE4 version. I'm not going UE5 yet because I heard it's possible to break a lot of stuff jumping from 4 to 5. Oh and I won't be implementing raytracing to DHG so there won't be any performance issues.

- Added RE-type inventory to DHG. Only for the zombie horde part for now but later I'll implement this to the main game as well.

- Added base building system to BP. This system is still super WIP and buggy lol.

- Added weapons switching to DHG. Just machine gun and shotgun for now. I'm still having trouble tweaking the handgun animations. The shotgun is still buggy but kinda fun to use lol.

- Added graphics setting and raytracing toggle to BP

- Cleaned up and optimized stuff in DHG

DHG & BP Update

Comments

well

Well there's only the old version but I've abandoned that one because it's a big mess full of bugs and broken stuff. I'm trying to rebuild BP now with new title Battle Maidens. I'm really sorry for the chaos in my projects T_T I'm working on organizing my stuff now so there will be no more abandoned things.

MMO Surgeon

I have been paying attention to BP since three years ago, it is a very good game, and occasionally sponsored you a few times in the middle, now I want to see if there is the latest version of BP to play

May I ask if there is a full version of BP, which is integrated with the version two or three years ago

Yeah you're right, and also the editor is kind of slow and heavy to run on my average PC xD and the compiling shaders all the time omg

MMO Surgeon

ue4 is enough, going too heavy on graphics or too high in implementation can simply break a game even if you make it in ue5 from scratch, I know some certain assets can simply utterly not work in ue5 when they work fine in ue4

Blockhead


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