NokiMo
nottravisgames
nottravisgames

patreon


It's the "I've got a little list" update...

Hello!

A quick(ish) update from me, short on waffle but looooong on detail this time.

Progress

Headline is I'm getting there and getting close. At the bottom of this post you'll find a combined changelog and list of outstanding things to do. You'll note that there's a hell of lot been done with the remainder not (hopefully) that onerous.

The past few weeks have been a bit (actually a lot) slower than I'd have liked. Putting aside I've been running with a stinking cold for most of that time* which hasn't exactly helped, I'm been wrestling with an animation series that has had a mysterious "not quite right" feel about it. But it's been waved under quite a lot of noses and I think we're there now. One bonus that came out of this was discovering a major short cut to reduce animation workload. It's so simple, God alone knows why I never thought of it before. I'm embarrased to say what even is but I've managed to save myself hours on set up going forward by it.

The last thing that slowed me down a bit was handling the extension to the night time scenes. By that I mean, allowing you more choices on an evening with multiple events. I'd tried a couple of things in terms of implementation but kept finding a better way. Getting the right balance between simplicity of coding and player ease proved to be more challenging that I expected (which might be down to being full of cold of course).

And, oddly for my progress updates, that's it.

Other stuff

The 2070 is quite merrily churning out animations for the bonus game, and I'm happy to just leave it to it.

Again, I'm waaaay behind on my messages. Sorry. Focus has been on delivery and I've not even been around my usual haunts such as discord or the forum even for the past few weeks. I'll ship more stuff to the testers and then I'll clear them all.

Patreon, naturally, remains turned off for charging.

The list....

Brace yourselves!


                                                H5 Changelog 

                                                         Completed work

Infrastructure

Menu and loading

One time screen warning

New theme music

Animated opening screen 

Revised two stage animated menu 

User Interface

Complete graphical redesign

Addition of new lore content and music player

Addition of in game achievements for both current and all playthroughs

Addition of new character event log to enable path availabilities

Refreshed NPC character cards, including removal of "emotion" trackers and addition of NPC inventory and ammunition status. 

Revamped MC Character card including inventory, ammunition status, books/magazines and skills gained.

Refreshed repair database. Now combined into the PDA.

"Pop up" notifications for achievements, character updates, inventory items gained etc added/refreshed.

Message system added to PDA to enable player to communicate with NPCs.

Revised "talk box" NPC character design, reduction of talk screen size.

Tutorial

Becca's opening intro removed from all chapters. Replaced with a new "in-universe" introduction/tutorial.

Results

Becca's end of chapter discussion removed. Replaced with an "in-universe" results screen.

Intermission removed.

Free-roam map

Refreshed NPC images to match new "talk box" design.

Timer for moves remaining added.

Extended two stage night time move to allow more NPC interaction

Technical

Compression testing performed to find optimal high quality and optiomal smallest file size

Video testing performed across a range of machines to identify optimal video settings for animations.

Chapter One changes

Minor bug fixes/typo corrections.

Minor text amendments to script

Revised and extended opening chapter animation

Minor render corrections for Sarah at the start of the chapter

Graphical corrections to uniforms of male NPC officers.

Updated and revised/extended launch animations

Updated and revised/extended "crisis" sequence

Updated and revised/extended landing sequence

Coding amended throughout to enable new user interface changes

Sound and music updated throughout the chapter

"Bored Pilot" refreshed and extended in content

Chapter Two changes

Minor bug fixes/typo corrections.

Minor text amendments to script

Opening screen re-rendered to correct skin tone error on Chris and additional animation added.

Additional animation added for Trisha on meeting scene.

Revised "local" orders design to reflect new end results page

Mike's scenes re-rendered due to skin tone continuity error between chapters.

Trisha in the plant room re-rendered to correct it looking bloody awful...

Mechanics for plant room work refreshed to be clearer and more understandable. 

New VR introduction to emphasise that player is now in a game and not H5 real world.

New VR combat GUI added to reflect new VR combat mechanics.

Updated and revised VR animations to reflect new mechanics and a few other things...

Channel 5 amended. "Sillier" content removed and replaced with new content/shows.

Updated and revised/extended Annie animation at the end of the chapter to bring it more in line with animations in Chapter Five in terms of quality.

Coding amended throughout to enable new user interface changes

Sound and music updated throughout the chapter

Chapter Three changes

Minor bug fixes/typo corrections.

Minor text amendments to script

Opening animation polished for smoothness

Mechanics for plant room work refreshed to be clearer and more understandable. 

New VR combat GUI added to reflect new VR combat mechanics.

Updated and revised VR animations to reflect new mechanics. 

Channel 5 amended. "Sillier" content removed and replaced with new content/shows.

Coding amended throughout to enable new user interface changes

Sound and music updated throughout the chapter

Chapter Four changes

Revised Annie dance animation

Boss fight amended on Caverns and Creatures

Chapter Five changes

Additional optional content added to Caverns and Creatures


                                                     Outstanding work


Chapter Three

Add communication system

Add two stage night events

Chapter Four

Update menu screen

Update orders to new design

Opening animation to buff up

Mechanics for plant room work to be  refreshed 

Marcus' data pad to update graphically

New VR combat GUI  to reflect new VR combat mechanics.

Polish "Bobe" win animations 

Channel 5 to amend. "Sillier" content to be cut and replaced with new content/shows.

Update and revise/extend Trisha animation at mine  to bring it more in line with animations in Chapter Five in terms of quality.

Add back in previously deleted content for Chris's domme module

Coding to amend throughout to enable new user interface changes including new pop ups

New achievement system to wire in

Add communication system

Add two stage night events

Sound and music to update throughout the chapter

Chapter Five

Update menu screen

Update orders to new design

Mechanics for plant room work to be  refreshed 

New VR combat GUI  to reflect new VR combat mechanics.

Add optional tutorial for 5 card draw poker

Weapon recoil adjustments on combat animations

Mechanics for plant room work to be  refreshed.

Amend "Bobe" win bonus interface

Amend Tactical combat interface

Channel 5 to amend. 

Coding to amend throughout to enable new user interface changes including new pop ups

New achievement system to wire in

Add communication system

Add two stage night events

Sound and music to update throughout the chapter



Stay, or be, lucky

Notty


* Actually, Chez Notty is now full of pneumonia. No, really. Antibiotics and everything.



It's the "I've got a little list" update...

Comments

Ouch on the pneumonia! My mom's been dealing with that as well for weeks now.

Adam Bengston


Related Creators