Hi, hi!
Apologies for the quiet of late. I've been massively focussed as you'll see in a mo. First things first. As is, seemingly, the custom these days let's start with the bad news.
The bad news
Well, other than polishing Sarah's mission taking three weeks as opposed to three days there isn't any. So that's progress? But it did take a while. Much longer than I expected with the animation count for this one scene leaping from around 30 animations when I started the polish and ending up with 63 animations by the time I finished...
The entire scene, this one scene, has rocked in at around 10,000 renders with over 7,500 of those for the naughties. Around 250 stills with the rest all being animation frames.
The three weeks went, obviously, on the additional production of animations of course, but there were also some failures along the way. The largest was a special effect that I so wanted, and would have been so fitting for this scene. I did the work, made the renders and even bought some additional software to blend it all how I wanted it...but the CPU couldn't process it fast enough for high definition and so the end result ended up being far too grainy. Hell, I wanted it so much I even started cutting it together by hand but with the number of frames involved....not a bright idea.
So some IT limitations strike a bit I'm afraid, but not for want of trying. The sooner I'm 3090 system armed the better. I need it for more than just speed now it seems.
The good news
That said what we do have is spectacular. Feedback from the testers is overwhelmingly positive. Which, given the effort expended on that scene, I'll confess is a relief. It was, as you'll see (path depending) a hell of a piece of work with some very custom animations culminating in a 4 minute movie at the end. At that point it's a scene you can just sit back and relax and watch once it starts.
Was it worth it? I dunno. Artistically, yes. No doubt about that. It's nicely done. Very nicely done. The hype is, as they say, real. You will have seen nothing like this before. Promise.
Patron wise/Value for money wise, maybe? You will have to be judge of that. It could have been done with, say, 60 renders. Not 7,500 frames of animations that required perfect timing and editing to hit various beats. So once this chapter is out we'll sit down and talk about this a bit more.
The other news
So we're in testing phase now. I'll just keep passing stuff to the guys over the next couple of weeks and let's bring this one in.
I want a couple of days away from the main game (well, after spending three weeks on one scene, a small break would be nice) and so I'm looking to clear those outstanding commissions which you have so patiently put on hold whilst I animation wrestled.
So for those who do have some outstandings, please drop me a line either here, the forum or discord. I'll also catch up on messages etc over the weekend.
Sulring Durgul
2021-05-31 15:08:57 +0000 UTCAdrian489
2021-05-29 17:58:37 +0000 UTCNottravisgames
2021-05-29 05:28:32 +0000 UTCValerio De Ambroggi
2021-05-28 19:05:50 +0000 UTCNottravisgames
2021-05-28 19:00:44 +0000 UTCTotesNotThea
2021-05-28 18:32:34 +0000 UTC