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nottravisgames

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It's the "I saw the Synder cut..." post

Which, having seen the original version when it came out, was shockingly good by comparison. Anyhoo, I digress...*might be having a quick play on VR to go all "300" on bits of the combat ani's, however....*

That aside, it's a big push this week to get it to the path testers* for the weekend. If push comes to shove I'll give them a version with placeholders if any of the animation files aren't quite where I want them and then I can tweak those whilst they do their bit.

On animations, I need to change/up the way I make them for Five for sure. I think my current method of thousands of frames in Daz, although it works, is probably far too basic and labour intensive (and time consuming). So once Four is out the first order of business is to buy some animation software and get my head around that. I suspect very much that there are much easier ways to make what I'm making but I don't know what they are as yet. I'll find out though!

Chapterwise I'll keep slogging on, but will be a bit quiet generally. I'll update again next Monday to let you know if the testers have it and their initial reactions.  :)

Stay lucky.


Notty

* Just a reminder that I have a gameplay tester and then pass to the path testers when we're happy with the gameplay elements.

It's the "I saw the Synder cut..." post

Comments

Notty, shouldn't the title be "I saw the Snyder cut..."?

Sulring Durgul


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