NokiMo
nottravisgames
nottravisgames

patreon


Thank you - and welcome!

Just a quick note to thank you all for suggestions, feedback and comments over the past two weeks. It's wonderful to see that so many of you enjoyed the chapter. Truly.

I'd also like to extend a very warm welcome to new patrons. It's no secret at all that IT hardware is my biggest obstacle to faster production and all of your support helps rectify this as I gear up to acquire a second render machine. So thank you :)

I'm afraid I do have quite a few posts to make this week and so I apologise in advance if it seems like I'm spamming your in-box.

I've been thinking about a number of issues of late. Principally, how to speed up delivery and I've been pulling apart my whole process of manufacture. Far too many times I'm re-working things. Not because they're not good - but because I find later on I can make them better still. This is of course not exactly efficient.

I've also very much been thinking about the value for money aspect for you guys. I'm happy with the $1, $5 and even the $15 tier (and anyone who has played RPS would I hope agree it was pretty decent VFM) but that $10 tier bothers me. Originally when H5 was a much smaller and simpler game it came out quicker and so the Bored Pilot bonus seemed worth it to be (the ones in the latest chapters are considerably bigger and better than the freebie in Chapter one btw but even so...) but now it's taking me longer I'm not sure if this tier does give VFM. So this is something I want to discuss with you later this week.

What else. The animations of Sarah's adventures in Chapter Four are coming along well. Massively challenging and not like anything that has been done before (you'll see what I mean when you see it) and look to be hitting the 2,500 render mark for finalisation. Understandably these have been taking most of the production time this past couple of weeks.

I'm had a couple of typos reported in on C3. Nothing major but...annoying. Worse one was in free roam where I'd gone full Sarah Davis (never go full Sarah Davis!) and had the MC refer to an image on the right when it was on the left...but I've no additional bug reports for a few days now so think I'm solid enough to be able to issue the patch and amend the uploads. Twelve all in all. Which again out of 19,000 lines, isn't awful.

Whilst all this has been going on I've been drafting the mechanics for the pool game with Annie. For something that I thought would be a nightmare to code and render smoothly, oddly it might be one of the easiest modules so far. Just goes to show you don't know until you try I suppose.

I've also been sketching out some of the additional routines for the Chris domme path. She's come up with some -very- wicked games I'm afraid. Sorry about that....*coughs*

And that's about it for now. I'll asking a variety of questions and issuing polls for content this week so speak soon.

In the meantime, keep safe - and thanks once again. 




Thank you - and welcome!

Comments

Just to confirm that there -are- a whole load of missions that the MC can do with Chris coming up with another one in Four.

Nottravisgames

Totes! :)

Nottravisgames

Ain't you a saucy poppet, yeah.

hisstoryman

Ideas? Ideas! Juicy......*wags finger* You know I've got it all plotted out ;) And you'll love it :)

Nottravisgames

Sooo... How about that Chris romance path? Any ideas for that yet? I'd love to go out hiking or shooting LGM targets with her or something like that!

Juicy


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