The "Screw it - call it 8,000..." update
Added 2020-08-19 12:06:45 +0000 UTCWhilst I'm ensuring that nothing falls over, the render side of things is quiet so....
...I've whomped up a few further animations to supplement Chadder's domme path. Nothing complex and more arty than anything (I need to keep them simple at this stage to get them done as speed is of the essence) but I figure I may as well make the most use of the time and resources available. Besides it gives some variety down that route and solves a nagging worry that people would get bored.
*always trying!*
Comments
Thanks :)
Nottravisgames
2020-08-20 22:11:26 +0000 UTCIts always awesome to see someone so dedicated to their project, great job.
Alice
2020-08-20 11:54:51 +0000 UTCFrom a recovering perfectionist to another. My two cents although you might give me a dollar to keep it. Never let perfect be the enemy of good. A job is never finished, but recognize when it is done. These two ideas have help keep me sane.
hisstoryman
2020-08-19 18:11:02 +0000 UTCYou never cease to amaze us Notty !
Pezzo1
2020-08-19 15:06:42 +0000 UTCWell, ever the attempted perfectionist :) *still isn't as good as she wants to be*
Nottravisgames
2020-08-19 13:11:54 +0000 UTCEver the perfectionist.
hisstoryman
2020-08-19 13:09:01 +0000 UTC*worries!* Can't help it :)
Nottravisgames
2020-08-19 12:27:15 +0000 UTCNo worries, we know you'll deliver and it'll be awesome ❤️
Christophe Schannes
2020-08-19 12:15:15 +0000 UTC