Just sorting out a save compatibility issue
Added 2019-02-15 17:54:32 +0000 UTCDid a build but it didn't like using an old save. I think it's down to the new variables and the code I've used to define them. But it seems I just need to rephrase the coding so that it loads them regardless and the save doesn't overwipe them. On it.
Comments
Too bloody true! *laughs*
Nottravisgames
2019-02-16 00:10:55 +0000 UTCWell, I'm certainly getting a baptism of fire this month aren't I? :) But you're right, hitting all the issues now when the game is still quite small isn't a bad thing at all.
Nottravisgames
2019-02-16 00:10:43 +0000 UTCIt's a fair point Ma Ko, and one you do see all too often. But it seemed unfair of me to ask people to play the game again if I could solve it - and by a bloody miracle, I did! :)
Nottravisgames
2019-02-16 00:09:45 +0000 UTCRen'py save issues are like peanut butter and jelly sandwiches. Strange, gets everywhere, and sticks to the roof of your mouth.
Quinfax
2019-02-15 21:01:10 +0000 UTCJust in case this becomes tricky to fix, don't worry about it too much. Broken saves due to coding changes seem to be a common occurance in ren'py games. After so many playthroughs of Ch.1 there is always room for a few more, I say. Might even be better for those who haven't played it that much and forgot things. :)
2019-02-15 18:46:34 +0000 UTCI like to think it's not necessarily a bad thing to encounter all these issues now, because it's still early in the game and it means that it shouldn't happen again \o/ *tries to cheer you up*
Huitieme
2019-02-15 18:11:34 +0000 UTC