Game interactions
Added 2019-01-02 18:06:41 +0000 UTCSo! 36 hours in the wild and I was wondering if I could get your views on something before limbering up for the coding of Chapter 2?
One of the things I'm keen to do is learn from my mistakes and build upon the players experiences to have continual improvement.
You may have noticed that I haven't used a highlighting system for clicking on items in scene. I have a reason for that which I'll explain later but I don't wish to influence your thoughts in anyway at this stage.
Some of the items that can be clicked upon in game are fairly obvious. The batteries, the tritanium etc. Some are perhaps slightly more obscure but which, if they had significant content - like "Bored Pilot" I tried to make fairly obvious (I mean that pink cover was fairly awful, no?)
But I'm curious as to whether people hit some of the other stuff, like the weapons station or the cargo station or most obscure of all, Annie's mug?
Comments
Thanks Frosty. It was a deliberate choice on my part to only have the mug there in the first scene but on reflection I could have left it there with no harm done really. oops...
Nottravisgames
2019-01-03 04:46:45 +0000 UTCExia, thanks. Aye, story first. Agreed. Besides that's the fun bit!
Nottravisgames
2019-01-03 04:45:41 +0000 UTCCarl, thanks. Valid comment. Makes sense. I'll see what I can do about a guide or at least more hints. A full walk through might take me an age to do though but I'll see how much time I have left after finishing Chapter Two.
Nottravisgames
2019-01-03 04:44:13 +0000 UTCIt's not that hard to move your mouse or use the touch screen to click everything on the screen so i don't think highlights are important. I was able to find everything on my own as well. Your focus on the story line and character development should be the priority.
Exia
2019-01-03 04:33:01 +0000 UTCI really like to discover everything without aid on my first try, but on my second run I don't want to miss anything so a guide would be helpful so I still vote for a walk-through that people can use if they want. the best of both worlds in my opinion.
Carl Meyer
2019-01-02 22:01:10 +0000 UTCFound the mug in my second playthrough. In my first I talked to Chris first and the mug isn't with Annie if you talk to her afterwards. Concerning highlighting or not: I don't really care. I am very thorough and find stuff anyway. ;)
Frosty1979
2019-01-02 21:23:25 +0000 UTCOddly I did once have exactly that feature. We'll it was more of a looking glass thingy that popped up but same sort of thing ;) But noted 're the preference. I have to be honest and say I concur with you entirely but you chaps are supporting me and I think it's only fair you get your say. Thank you for your thoughts. Really appreciated.
Nottravisgames
2019-01-02 20:24:28 +0000 UTCI too got everything but the mug so I don't think they're that difficult to figure out. I'd rather not have a big glowey indicator on the screen when you mouse over a hotspot if it's all the same. Perhaps you could put an indicator light on the device in the upper right corner where you click on for the options menu. It could be red normally but when you mouse over a hotspot it turns green or something like that. That way there is an indicator but you still need to pay attention. I'd still be totally ok with there being no indicator at all.
Hatchetman
2019-01-02 20:03:41 +0000 UTCOh crappity. That means you've seen my hashtag musings in the code :) But other than that, thanks for the quick response and thoughtful comment. Totally noted. I'll be honest in that I did -try- to flag the mug to the player via the chat at launch of course. But I suspect a lot of people might have spacebar'd their way through that bit!
Nottravisgames
2019-01-02 18:30:23 +0000 UTC