Now I properly approximate the position of the nipple based on the soft body physics, blendshapes, and bone scaling.
I also do real rigidbody constraints in order to attach stuff to them-- but because they update positions so often, it causes some pretty extreme oscillations.
With some more work I think they'll work and look great, but for now you'll have to forgive if the Kobolds start vibrating from having things attached to them.
ChaosContrl
2020-07-17 21:29:09 +0000 UTC