NokiMo
lsonic
lsonic

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Some news and jumprope

I had a really hard 10 days session on my daily job but as always I'm working on the project as much as I can.

Rn I'm adding jumprope! I was thinking about to use this as a gym tool but IRL you can jumprope anywhere if you have a rope and enough space! So I made it like this concept. I made a script checking the space around.

If there is not enough room the button is disabled:

and if you have its enabled:

Of course its not that easy, there is no builtin solution for this in unity, so a made my own, which checking points around the character, raycasting each, and if none of the rays intersecting the enviroment then there are enough space...

Rn without rope and of course I'll make more moves and the gif is choppy but its looping fine:

Now for the fun! Make a verlet integration based rope! I'm quiet interested how it will turn out!

Also I got some tip to add skin wetness, so I added a slider for this:

I'm only changing glossiness rn, what do you think?

Ohh and made some changes in the code, softbody calculations now running at fixed 60fps and camera movement is in fixedupdate which means camera should not go out of sync. It seems I earned some performance with these changes +10 fps for me....


Comments

Looks like you worked up a sweat yourself too ;) Good work!

knerf999


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