Pyromancer of Laughter (0.7 Beta)
Added 2023-07-15 20:00:03 +0000 UTCHere are my sample gifts for Flame Ace, using the new rules viewable over here! https://www.patreon.com/posts/wip-rules-update-85510374
I'm posting player gifts publicly and NPC gifts privately!
Pyromancer of Laughter
Formless Style
Style
The ultimate sheathe.
Level 1
Formless Style: Whenever you are targeted by any Roll to Do, you may Roll to Dye before the results of the Roll to Do are confirmed. You may then select your Swing. If you choose a clashing attribute, it immediately becomes a clash.
Level Up: 100xp or Address the Opening In Your Style
Level 2
Steel is My Body: Whenever you trigger Formless Style, roll a 1d6 afterwards. If you Clash with your attacker, add that number to your Roll to Do. If you do not Clash, reduce damage taken by 1d6. Includes burn damage.
Level Up: 200xp or Demonstrate Your Conviction
Old Pyromancer Suit
Armor
An ancient, destroyed thing. Once reserved for a seventh pyromancer. Or so you’ve been told. Clearly this suit is well taken care of, before the snake doctor stole it away for her own means.
Level 1
Detonation Device: Disabled.
Flame Hemorrhage: Gain the Ignite ability Rupture.
Rupture: Destroy a segment of your suit to obtain additional effects. You may pay HP to increase damage dealt by attacks modified by this ability up to a maximum of 10hp for 10 additional damage.
Loss of Form: Whenever you are Wounded, Reminisce. Wounds may occur at any time.
Level Up: Have your suit seen to by a professional
Seagazer
Reflection
This sword does not yet exist.
Primary: ??? - Usage of this ability will result in undue attention, and the host’s immediate termination at the very least. As such, Seagazer has decided not to use this ability. While it is certainly potent, the long term costs currently outweigh any tactical advantage it might give.
Level 1
Summon Seagazer: On summoning immediately purges all flame that does not belong to Ridill Arondite or Ace Galatine from the body, dealing 1d6 damage for every 30 flame purged in this way to everything within 2 squares before knocking them back a number of squares equal to the damage dealt. You gain a new ??? gauge. ??? begins at 100 and will replenish at a rate of 5 every hour. If you run out of ???, remove this Gift from your character sheet. Gain a black attribute named Seagazer with a level equal to your (and Ridill Arondite’s) collective bond with Seagazer. When this Gift is removed from your sheet, lock out your Seagazer attribute. It cannot be unlocked by any means until this Gift is returned. Whenever you gain flame from a source other than Ridill Arondite, you lose an equal amount of ???. Whenever you would gain burn, gain an equal amount of ???.
??? may be spent to perform the following actions:
10 ???: Summon Astral Sea - Swing your sword and create a patch of astral sea. Creates a number of spaces equal to your bond level with Seagazer. You may Ignite to double the amount of astral sea created. Astral Sea is weightless, but actively pulls the flame from ordinary life. Living creatures other than yourself and Ridill Arondite sustain 1d6 damage every turn they begin within the astral sea, lose an equivalent amount of flame, and sustain an equivalent amount of burn. Simply witnessing the Astral Sea causes 1d6 burn, and any individual who begins their turn within line of sight sustains 1d6 burn. The Astral Sea can be manipulated to block vision, cover objects etc. The Astral Sea lasts until dismissed, or this Gift becomes unequipped.
20 ???: Echo - When you Roll to Do you may create a duplicate of yourself to mirror your roll. You decide which between the two of you is the real you, the other will explode into a square of Astral Sea (see above) after performing its function. Roll twice, executing your action two times. These count as two separate attacks for the purposes of Igniting etc.
50 ???: Transgress - Deny the current state of reality and rewind the clock. All parties who do not possess the ability to manipulate time are rewound to the start of the turn, while your action remains intact. This can potentially lead to alternative outcomes. This will cause numerous errors within reality (represented by GM inability to properly rewind with perfect accuracy). Every use of this ability brings you closer to being Noticed.
Level Up: 9999xp or Bond 4 with Seagazer
Pyromancy is Power
Bond Isaac
You asked the first esper what pyromancy was. His answer was brutally simple.
Level 1
Strength to Shape Reality: Succeed on a roll. You cannot activate this ability again until you raise your bond level with Isaac.
Level Up: 300xp or raise your bond level twice with Isaac
I Finally Found You [BURNED]
Bond Mic
