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Reflections 2, 9, 76 SPREADSHEET COMPLETE!

The spreadsheet is complete!! Most numbers have remained the same but a few have changed and a few Reflections have been cut/replaced! None of the ones chosen by you folks though: good work picking ones I liked!

I think next week I'll show a breakdown of what has been revealed and what hasn't!

These are the Reflections rolled from last week's post! I'll be doing 3 of these a week, please respond to this post with new numbers and I'll roll again next Monday! Also if you liked these say something nice at the same time.

Please note: these numbers don't represent the actual chronology number of each Reflection in-universe. These numbers represent their position on the d100 chart, and even that may change!

Each Reflection is broken into:

Chronology number - Title - Weapon Type - What attribute color it grants the character. I may also include GM notes about how it's supposed to be played/used!


2

Demon Arm α - Sunshadow - Shield - Yellow: Created to secure the fanged city against the court of compulsion, Sunshadow uses the flames of progress to create a perfect ablative barrier that creates voidspace behind it. Deals consistent damage for the sake of absolute immunity. Capable of creating pockets of space.

Power: D

Defense: EX

Tech: D

Anima: C

Special: A

Feedback: C

Gm’s note: Ah. This thing. What is functionally a black hole that appears to be the surface of a mirror. The coronal flares around the outside of the shield constantly burn its wielder, but negate damage from other sources completely.


9

000 - Grand Key - Key - Blue: Lost artifact of the first experiment, it still sparks with remnants of its original purpose. Hierarchy manifestation is still possible within the bounds of the key, however higher functions and particularly the art of manifestation surpasses the means of this terminal. The wielder instead will be the conduit for fine tuned sections of the experiment.

The Grand Key is able to summon hardlight manifestations of different objects or creatures. At its lowest level, it is able to call into the world different complex shapes of light. At its highest level it is able to assist in the formation and creation of new life spun of starlight.

Power: F

Defense: F

Tech: B

Anima: A

Special: EX

Feedback: B

Gm’s note: The Grand Key does what it says it does: it allows the creation of familiars through hardlight and otherwise allows the control of hardlight in general. Its focus is on primarily creating new life though the weapon may not betray that intention at first. It is functionally a circuit board printed into the shape of a key. The dreams granted by this item’s high feedback level are some of the more horrific nightmares a player can receive. Don’t let Ridill get this one.


76

Note: 77 was technically the selected number, but due to the spreadsheet changing the numbering SLIGHTLY that number was already used in a previous post for the Promissory.

X207 - Kingbreakers - Rings - Black: As the world fell into silence around him, the great emperor whispered his ten fatal secrets into ten brilliant rings. Into the first he whispered his crimes, the techniques he had used to bring the lowlands to heel. Into the next he whispered his vices, the fangs the demonic whispers had sunk into his heart. On and on he spoke to his rings, and for each weakness committed to the gold bands he gained a new hideous power in turn. These rings were the ultimate reward for his conquest: for every restriction and every secret he promised to the rings he gained a new hideous power. In the darkness and the silence all that could be heard were the king's mutterings, the final oaths of a now dead world.

Power: ?

Defense: ?

Tech: ?

Anima: ?

Special: EX

Feedback: ?

GM’s note: The wielder is granted to place one “weakness” within each ring at each level of this gift’s development. For each crucial weakness one takes on, they gain a proportional amount of power. The GM rates their restriction 1-5 and similarly rewards them right back for either creating a new weakness or speaking aloud something that would radically undermine their psyche. For example, expressing a weakness of “I can only fight under the moonlight” would grant the wielder perhaps a summoned weapon and peerless fighting capability… under moonlight only.



Comments

These are really cool. I like the grand key especially imagination summoners are one of my favorites. 3

64 is my least favorite number, so it should be quirky!

BobTheNova


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