Reflections 24, 72, 42
Added 2022-05-10 19:59:15 +0000 UTCThese are the Reflections rolled from the announcement post! I'll be doing 3 of these a week, please respond to this post with new numbers and I'll roll again next Monday! Also if you liked these say something nice at the same time.
Please note: these numbers don't represent the actual chronology number of each Reflection in-universe. These numbers represent their position on the d100 chart, and even that may change!
Each Reflection is broken into:
Chronology number - Title - Weapon Type - What attribute color it grants the character. I may also include GM notes about how it's supposed to be played/used!
24
027 - Technician’s Finesse - Sword - Blue: The first world’s defense was lead by a brilliant tactician who despised his role. Violence was an unforgivable act, but the gods had decided to make him exceptionally talented in its organization and execution. This blade is his tomb.
Power: D
Defense: D
Tech: EX
Anima: B
Special: B
Feedback: F
GM Note: This blade grants the user a helpful ghost tactician friend. The ghost is benevolent and will attempt to guide them towards not only tactical prowess but personal philosophical enlightenment. If played in roll20 the tactician's ghost will use the card system to grant the wielder different cards that represent beneficial formations the wielder can execute.
72
X214 - Promissory - Note - White - A section of alabaster cardstock completely un-notable in every single way. This note was carved from a tree yanked from the depths of the Coda, a tree whose bark had the wicked consistency of oil. A contract forged on this paper is held absolute, but, perhaps more fascinatingly as one writes their deepest secrets and weaknesses on the paper and shares them with others a sick sort of power begins to grow within the wielder. By canonizing ones fears and great vulnerabilities with the tree of the underworld, one can great a demonic power in barter.
Power: F
Defense: F
Tech: F
Anima: F-EX
Special: F-EX
Feedback: F-EX
GM Note: The gameplay loop here is being granted a REALLY good reason to give your character weaknesses in exchange for out and out stat buffs.
42
X019 - Robe and Wizard Hat - Clothing - Any: This article of clothing contains a portal to a dimension of the user’s own creation. This space is relatively small but is a place of pure energy manifested through the clothing’s restrictive runic circles to manifest in forms desired by wielder. The user must set a source: I.E. the plane of fire and then a manifestation: bombs from my sleeves or a gigantic hand of lava from my hat.
Power: D
Defense: D
Tech: A
Anima: A
Special: EX
Feedback: B
GM Note: Players are given two "slots" on this Reflection, one for "source" and the other for "manifestation". For example one can choose to have their robe connect to the plane of ice and then manifest your connection to that place as gigantic frozen arms that extend from one's sleeves. Or a portal to the plane of negative energy to fire ghosts out of your fingers like bullets. The robe/hat MUST be the source of all manifestations.