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mrphoenyxx
mrphoenyxx

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The thing I'll miss most in Poser

So you have all listened to me rant, whine, and pontificate about Poser vs Daz. One of my other major concerns with moving to Daz is the loss of the Morph Tool from Poser. That tool has its own host of issues. It's certainly not perfect, but I utilize it quite a lot. 

Mostly I use it to make tweaks to clothing so that it fits over the extreme proportions that I tend to use. But quite often, clothing doesn't include even the simplest morphs and I have to make fitting adjustments just to the basic unmorphed figure. Which makes sense for Poser and V4, because there is such a massive, enormous library of stuff available for V4 at this point. It would be almost impossible to include them all in a piece of clothing when you're designing it.

So I use it quite a lot to make simple adjustments. Besides the simple "fitting" adjustments that I often make, which you can see just how much I do this if you've ever watched any of my Poser streams, there's another thing that I regularly use the Morph Tool for. And that is for shoulder straps and the cleavage between the boobs.

The conforming ability of Daz and Poser basically mimic the exact morph, which leads to what they call "shrink wrapping". This is where the clothes are literally glued to the skin of the model and do not realistically move or wrap around the figure. You know, when the shoulder straps of a bikini are glued to the chest instead of being pulled taught by a massive rack. Or how a bikini or top is glued to the breasts and the chest wall behind the boobs, instead of being flat and stretched taught between those bulging orbs.

I use the Morph Tool all the time to fix that in Poser. I pull shoulder straps away from the chest, or smooth and flatten the space between the boobs. I'm not sure how I can do that easily in Daz.

I do know ways to do it, but they aren't built into the Daz software like the Morph Tool is built into Poser. There is something called a smoothing modifier in Daz, which I need to learn about because I don't know much about it. I can, theoretically, export any model from Daz, import it to Poser, modify it in Poser with the Morph Tool, export it from Poser, and import back into Daz. However, that is a bit of a laborious process. 

Similarly, you can do that same process of export, import, modify, and move it back in any program that is capable of modifying the mesh of a model: Hexagon, Blender, Z-Brush, et al. Now Z-Brush in particular has something called a bridge, where you can have Daz and Z-Brush open at the same time. Whatever you do in Daz is mirrored in Z-Brush and vice versa. Or that is my limited understanding of it. So It's like making a live link to a full modeling program, Z-Brush, directly through Daz. Which makes it like having the Morph Tool built into Daz, except Z-Brush is far more feature rich and capable of doing things.

But my understanding is that you have to have the full version of Z-Brush to get that live bridge functionality, and that shit is super expensive. Lol!

So basically all I'm saying is that this is another reason I've been scared to move away from Poser, because I've become comfortable with the morphing tool.

I.e. I'm lazy. :P


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