Hey Patrons,
It’s time for another public update on Nekojishi L&P! This past month our team attended both PAX Aus and SXSW Sydney as a part of the Anthro Festival booth!
At these events our producer showcased a demo version of Astatos, and had a chance to meet fans who came by the booth. After so much hard work, it was really fulfilling to show one of our games to so many excited people! [You can find more information about this event here.]
Consequently, due to attending conventions development work was pushed back during the first half of the month but we still have a few details to share with you all today!
More art assets have been completed! Here’s a look at the sprites for the patron god of the Pangcah people, Cifa. He also has poses and expressions for the story scenes within the game.

Progress has been made on environment artwork! While the scenes being worked on aren’t ready to be shown, our 3D artist has been making steady progress.
Tamashiro has been working on upcoming tracks for the game.
Progress on scenario BGM “Sad Theme” (Tentative name)
Progress on exploration BGM “Lian Shan Group” (Tentative name)
Migrated the project to the recently released Unity 6. This enables us to use newer engine features and take advantage of performance improvements.
And that’s a few things we have to share for this month! Thank you for your continued support of our development, it really means a lot to us!
If you have any questions, feel free to reach out to us in the comments, the Studio Klondike Discord, or our support email at contact@klondike.studio.
- From the team at Studio Klondike