NokiMo
Toy Soldier Kelsey
Toy Soldier Kelsey

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Clockwork animation 05

So this is a further continuation of the same method I used for 04. Dawn was kind enough to volunteer to be a toy for this.



I’m happy with how this turned out but I might actually extend the wiggle at the end of each ‘step’ to make the jerky part more noticeable.

Clockwork animation 05

Comments

I can artificially limit the movement to any range I want. This is more testing of the movement patterns than the actual movement itself

Toy Soldier Kelsey

I think adding rotation limits to the joint bones would be helpful if that is possible in DAZ. That way the limited movement of the doll-joints is consistent and noticeable even when the joints themselves are hidden behind clothing. Perhaps investing in a posable doll to use as reference would also help?

Ruby Doll


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