NokiMo
Toy Soldier Kelsey
Toy Soldier Kelsey

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Clockwork animations 03 getting closer

So for this test I scaled back the complexity and tried making it based on the timing. 5 frames of movement. Five frames of stillness.

This worked pretty well but still something seems off. It’s too human still. So I realize that the pause is important but the actual action is just as important.

It gets a little confusing in the end when I got mixed up between the moving parts, but that helped me realize that; whatever the method, I want the toy to move all at once or nothing at all.

Clockwork animations 03 getting closer

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